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Everything posted by Valorian
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Rather marginal indeed. Assuming all classes/characters are more or less equally useful, removing one party member makes the party weaker by 1/6. So I believe that 1/6 of 100% would be more appropriate; ~15% bonus xp per empty party slot. 15% is not even close to the split-XP method in IE games, but has some impact, unlike 5%.
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How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
Of course it would increase build variety, but paper says deflection and concentration (both ultra important for melee) should be on Resolve. How could paper possibly be wrong? -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
... Who would have thought that Perception is so powerful to even hamper high Dexterity characters. I guess that's a typo though. -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
One of the reasons for the change, unfortunately, is design by committee, fueled by knee-jerk 'likes'. And like I already said, it depends on the numbers, Perception could have been made more viable by simple number tweaking, regardless of the attribute that governs accuracy (but you again missed the point and mentioned "accuracy" instead of the Attribute that affects it, but doesn't totally govern it). Oh please, most of those were replies to your replies. If I post an opinion in a topic and then someone quotes me and goes on about "incorrect this or that", I'll most likely reply. -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
You're making "design goals" and "preference goals" for yourself and then meeting these goals. Look, I get it, you spent a lot of time writing that stuff, but you've not suddenly become the holder of universal truth as a consequence. I do understand how it works Sensuki. And you're confusing Interrupt and Concentration. We're talking about Resolve here, remember? -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
Just like introducing increased action speed would make combat more frantic, cause bugs and other problems. The Deflection attribute will affect some classes disproportionately more than everyone else. But I guess that doesn't matter as long as ego is intact. -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
What I thought you were implying there is that splitting damage, accuracy and attack speed over 3 different stats would make it harder for DPSers to focus on a DPS build in reply to my "splitting AoE/Duration" will make it harder to casters to make a good build. When they are not paired in opposition, a character with the same points in Perception will have a distinct advantage against a character with the same points in Resolve. 1) As hard a consideration as considering if effect duration or AoE (selective edge, I'll point out) is more important for your character concept. 2) Absolutely not, +1 point in accuracy is not universally more advantageous than an increased selective AoE and +3% concentration. -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
Action speed (it makes you attack more often, doesn't it) will be made part of the system, as suggested by Josh. What's incorrect about that? Well, good for casters then! There will be an attribute that increases both their AoE (and makes it selective on the edge) and their Concentration. How neat is that? I have already replied about Constitution. Constitution is a defensive stat, but not in the way that deflection is; Constitution mitigates all damage, not just damage caused through a deflection-fail/weapon attack. Constitution is an exception because it makes plenty of sense to keep it that way. Yes, that one sentence directed at you "me me me/ I developer - delusional compulsion" was too snarky so I apologized, but I do think that ego sometimes prevents people to acknowledge that they're wrong. @Lychnidos: Sure, they're not synonyms. I was playing with words and bolded the name of the attribute inside "intellectual". Anyhow, it's called intellect, not intelligence. -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
Indeed, that's the point. Cunning boosting deflection makes perfect sense. -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
If you split damage output into might (raw damage), perception (accuracy) and dexterity (attack speed); it will hurt melee classes! No. It's a valid consideration, do they care more about a large and selective AoE or duration of spells. Your observation about resolve is simply not correct. Yes, it's partially because of the AI, but melee classes are inherently more likely to be exposed to attacks that target deflection and suffer from interrupts as a consequence. Also, it's not anymore a case of a "one-dimensional" attribute (like interrupt for ex perception). Now it could be two things: Concentration + AoE -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
It doesn't make it weaker. "Your" resolve is cardinal for melee combat and still practically useless for ranged characters in comparison. Right, thematic sense is important. -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
I agree. Even the selective AoE edge sounds good if you imagine a caster who can bend magic, e.g. magical fire, with his immense will (Resolve) to affect only enemies. + AoE and Concentration Same with Cunning/Intellect affecting duration. The rogue knows how and where to hit to cause crippling strike to last longer. Same with casters and spells etc. + Duration and Deflection Instead of barbarian intellectual, rogue intellectual or druid intellectual; cunning fits nicely. As for "if Constitution is a completely defensive attribute, why can other attributes also be!?" Because attributes that are useful for both melee and ranged combat take precedence. Constitution also makes perfect sense in its current form. -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
Potato potato. :D Evokes... slightly different connotations. At least for me. Let's say one is slightly more combat oriented. Intellect. Cunning. -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
And at this point I'd just rename Intellect to Cunning. Works better for deflection and duration. -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
Bigger AoEs seems pretty good for casters, IMO. Ultimately my vision is that PoE is a "gamist" game so I err on the side of solutions that produce what I see as better gameplay even if they don't fit perfectly from a simulationist perspective. Your explanation for selective outer AoE of spells is sensible. My observation is that +duration would perhaps make more sense on INT, overall, than on RES. Imagine mundane abilities like crippling strike or knockdown; where to hit (intelligence) is more important than your willpower (resolve). AoE + Concentration could work on Resolve. And I'll add that it's easier to imagine deflection on INT (hey there combat expertise) than on RES. -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
Deflection on Int makes slightly more sense than on Res, but it still doesn't make a lot of sense. Intelligence would become the attribute for all front-line warriors and meh on casters. If you believe that deflection can't be put on an attribute that makes RP sense, stick to your vision. -
How to Fix the Attribute Design in Pillars of Eternity
Valorian replied to Sensuki's topic in Backer Beta Discussion
I can see Dexterity as a hybrid attribute, offering a smaller bonus to action speed ( 1.5% ) and a defense against critical hits, reducing/increasing received bonus damage on a crit ( -2% or -2.5% damage for every point above 10, reverse for below 10 ). Clumsy people have a tendency to get hit in bad places! Nothing spectacular, but something as a replacement for deflection on an attribute. From all the various suggestions for Resolve in this thread, I like concentration + healing received the most. Transforming Constitution into a strategic resource (health) is not a good idea IMO; "resting here I come!" Also, putting deflection on Resolve doesn't feel right (there's no need to make attributes even more gamist). Not only that, but coupling two powerful stats, deflection and concentration, under the umbrella of a single attribute doesn't solve the issue of said attribute being subpar for ranged characters and outstandingly useful for melee warriors. -
Health is a strategic resource and because resting is practically limitless it is less important than endurance. Therefore it's not a big deal that a few selected classes (that will, if played to their potential, deal with a lot of physical punishment) get a more favorable endurance:health ratio. Also, I like it a lot that some classes feel "mundane" and aren't loaded with clearly supernatural abilities.
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Ranged versus Melee
Valorian replied to Valorian's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Everything is a challenge. Develop 11 balanced classes, lots of useful weapons, 6 attributes... challenging. Talents are no exception, but there's a great value in having 11 classes instead of 3, six attributes instead of two and 7 talents of your choice instead of 4. what is best if you end up with twenty-four or thirty levels by game three? *shrug* Who knows..maybe they'll simply reduce the frequency of talents after level 12 if they find them overwhelmingly imbalanced or something, but I doubt that'd be an issue since the impact of talents is almost marginal (compared to class abilities). I totally don't expect they'd maintain the rate of class abilities all the way to level 30 (32 class abilities x 11) either. Perhaps the protagonist in PoE 2 will be a newbie and start at level 1. That's my preference, anyhow. Shrug indeed. -
Ranged versus Melee
Valorian replied to Valorian's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Everything is a challenge. Develop 11 balanced classes, lots of useful weapons, 6 attributes... challenging. Talents are no exception, but there's a great value in having 11 classes instead of 3, six attributes instead of two and 7 talents of your choice instead of 4. -
Ranged versus Melee
Valorian replied to Valorian's topic in Pillars of Eternity: Stories (Spoiler Warning!)
OE will likely increase the rate at which we get talents. I'd bet... oh... 100$ on it. Yea..but like Josh was saying this is supposed to be the IWD/BG type of game so it isn't and probably shouldn't be realistic to have a complete character fully fleshed out in this game. I feel if we get talents too often it will become bloated towards the end and inevitably the talents in PE2 will be less interesting/useful(or flat out over the top). 9 or 10 feats from levels 1-20 should work IMO and then whatever they decide to do above 20 if it goes beyond that. Yeah I'd expect they end up going with 1 or 2 talents at lvl 1, then 1 every 2 levels from there. Sounds about right: 7 talents (player agency) and 14 abilities (class progression). I'd much rather have 7 moderately strong talents, so I can mix and match them, than 3 or 4 super strong ones. The BB talents are moderately strong, weaker than abilities. And it's not like they'll design talents so that they're useless for level 10 characters, but ultrapowerful on level 1 - 3 (i.e. most of them, I presume, will be available regardless of level). Also, as expected: "The issue has never been that we don't have ideas for Talents (we have a doc full of them)" -Josh -
Ranged versus Melee
Valorian replied to Valorian's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No worries, mate. Mate! And yes, your Australian accent is smexy. Coincidentally, I'm currently watching a nice Australian series called Please like me. -
I like melee and ranged accuracy being separated. Also, because this has almost become another talent suggestions thread... Since I don't enjoy swapping weapons in combat I'd appreciate a trade-off talent that permanently removes a weapon set slot (or 2, for a greater bonus) and grants a hefty combat bonus. You're hurting my soul.