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Scowndrul

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Everything posted by Scowndrul

  1. The skill trees in DS2 were alright, but I still feel like EVERY single skill should have been available to anyone. If a person wanted to use point in both archer and warrior skills, so be it. At least the option is there to be more versatile. I just want to have the option to change pace and use skills in combination with one another rather than be confined to what the game tells me I can do. That is why I prefer DS1.
  2. Yeah, I've been playing DS1 just to get pumped about it. Hopefully it isn't disappointing, even with predefined classes.
  3. PvP had nothing to do with cheating, and you had to opt to kill each other before the game started. Just because it was in the game didn't mean you had to participate. I simply believe it should be an option, and not completely omitted wether they care about balancing it or not. We had a good time making two teams of 4 and just fighting it out, and I feel like anything they can add to the game to make it more interesting should be there so it has any edge it can get. I wouldn't be heartbroken if pvp was out though. At least not NEARLY as much as the other things I mentioned. The list was in no particular order. I suppose most strongly I feel confining players to a class really hurts the game's style. I would keep it the same way DS1 worked, but possibly add skills requiring a certain level of ranged or melee skill in order to perform them. This list would be much smaller than the spell list (ideally the spell list would be colossal) but would still add some variation to melee and ranged players gameplay. Obvioulsy it seems they are heading towards classes, though, which is disappointing to me. DS3 should be much more like DS1 than any of the other games for sure. Just read any given message in this forum and it is clear to see that the majority of the people favor the very first DS over any expansion or sequel. Fix the problems that hurt it, and build off of that game's concept.
  4. I have played all of the DS games, and DS1 was by far the best. I thouroughly enjoyed the ability to freelance class without restriction, the massive number of spells that were available, the 8-player over 4-player support, the POSSIBILITY to PvP if you desired, (balanced or not, it was a good change of pace sometimes), creative weapons like flamethrowers and miniguns that in some way change the standard mean of fighting, the large beastiary of enemies, and just the sheer magnitude of the world giving lots of uncharted territory to explore and epic-sized battles for 8 people to swashbuckle their way through. We had many LAN parties back in the day with 8 of us just playing for 8+ hours. Then DS2 came out. We tried, but nobody had any fun. Everyone was just too powerful too fast with limit-break-style moves and just sheer badassery of characters. And since in DS2 everyone had to choose their path and had a select skill-tree it became very boring knowing exactly what you had ahead of you instead of building your way up upon the discovery of new spells and equipment. Both games did, however provide a wide variety of equipment, which was fantastic. I just hope to see this game much, much more similar to DS1 in the fact that they bring back a higher number of players to play cooperatively, have some sort of PvP available, and get rid of classes again. I was always excited when I would level up a certain discipline to see my new "earned class" rather than have chosen and being stuck with it since the beginning. To break it down one more time: Things I would like to see -PvP -No classes -Tons of spells -Huge worlds and overwhelming numbers of enemies for 8 people to take on Things I would NOT like to see -Small player support -Boring classes with only around 20 skills -Lack of modding -Generic RPG gameplay with no innovations or creativity Make a game that can give itself a name, not borrow ideas from everyone elses. DS1 did exactly that with freelance classing. That is all.
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