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sansai__

Initiates
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Everything posted by sansai__

  1. After the latest update (which I like a lot, there's a whole lot of good fixes in there, so thanks for it), a few things that still bother me off the top of my head : - Turn-based combat sometime initiates with enemies far away, that stay where they are doing nothing, and you have to find them yourself and get there turn after turn, because you can't end combat as long as an enemy is in this combat no matter if they're currently situated in Neketaka (I'm looking at you, Crägholdt Bluffs). Also sometimes charmed/dominated enemies flee the battlefield to go looking for god knows what and then the same thing happens. I don't care so much if the AI has its issues, decides to up and go to the other end of the map, or aggroes from another universe, I'm sure those can be complicated issues to fix ; but there needs to be a way to end combat when there is no enemy in your immediate vicinity. Catching up to enemies that engage you from the other end of the map in turn-based mode is a chore and one of the main reasons why I have to reload. Plus you don't regain your per-encounter abilities. - A single character can have several attacks of opportunity in the same movement, if you decide to take the hit and try to reposition yourself in their vicinity, or run close to them to reach someone behind them and don't have either enough movement, or the space to take a wider berth around them. I'm not sure a single character is supposed to be able to attempt several attacks of opportunity in the same round. - As of now, it's still better to position yourself manually than to target the enemy with an ability and let your character close the necessary distance by themselves, because they often run way closer to the enemy than necessary, and waste a lot of movement in doing so (especially if you intend to use a short-range ability and retreat to a safer spot with your remaining movement). It's a small thing but I'd like to be able to use the lazy option sometimes without wasting that much movement.
  2. in my experience this would completely be the reason why. I've had almost no problem (on the hanging side of things) since I started doing the above. Else I very much keep on experiencing a lot of the problems described by OP
  3. Ok so I have a temporary fix for the Kana(/chanters ?) freeze : you can use Kana in your party, and you can sneak around with him, BUT if you start a combat with Kana sneaked, BEFORE you do anything else on his turn, you have to manually un-sneak him (I use the alt key). Once he's out of hiding, he succeeds in chanting and he can play his turn as expected.
  4. I will probably have to agree with you ; so far two fights with Kana, two freezes. Basic attacks just leave the game trying to do something but not succeeding in doing it, and even if I click "end turn" it stays stuck on "Waiting" Addendum after playing around : it seems that Kana freezes combat a lot less when I don't sneak. Seems to be some sort of interaction between Kana's abilities/behavior and getting out of sneak during combat on his turn.
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