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ierd300we

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  1. Is it possible to add ability open mods ignoring errors? Even if it is explicitly indicated, possible problems with this decision.
  2. I'm already starting to feel that it's easier create a new ability, copy of old one, using infinite status effect of original and its icon. Then just make a replacement.
  3. I want transform ranger twinned shot to modal ability, just like in poe 1 . In principle, everything was ok, ability changed, status effect tune too, and I set up a group of modal abilities (displayed in the game), stance itself switches along with others and all stances working, except twinned stance. When I press stance, game remembers that ability has an attack component, and prompts me to select a target. I don't understand how to remove this component from ability. I have never seen such mods that would remove the whole component. Without examples very hard to me doind something like that.

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