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luckycarbon

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About luckycarbon

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  1. It doesn't. Only main checkpoint save, as well as last savehouse save are the one overwritten, if you decide to play with other character. All manual saves stay fine. Also, when inside savehouse, if you do manual save after buying things from clearinhouse, reply mails and do other stuff, that info will be saved properly. Of course, manual saves inside mission are nothing else then backups of last mission checkpoint, as usual. Thank you for the clarification. It still doesn't organize them per character though does it? It could be very difficult to tell one save from another.
  2. I've only completed one Saudi mission and I love it so far but it really needs a level of PC polish. A lot of this is repeated earlier in the thread but I wanted to voice my support of these suggestions. I'm a big Obsidian fan, so please read this as my support to make this great game even better. Quick Save - no really, forget the dramatic choices argument, let us play the way we want to play. Nothing worse than having to reload a checkpoint immediately BEFORE a hacking mini-game multiple times. Another great reason, you can't save at the safehouse after buying from the clearinghouse or changing inventory until you start a new mission. Multiple Careers - Starting a new game should not overwrite my previous game's saves. Simplest example: Mass Effects. If you insist on solely keeping the checkpoint saves, please allow a checkpoint save from the last mission. I accidently ended a mission before I wanted to by finding the main objective before I was ready to leave, not knowing I would teleport back to the safehouse as soon as I clicked it. Don't overwrite mission checkpoint saves with safehouse saves. Actually, save every checkpoint from the current mission and the last safe house separately. Camera Distance - it's a tad too close, please allow us to zoom out a tad, some of the camera control issues go away with a little more wiggle room. Hacking mini-game - Enough said? Dialog Timers - Defaulting as current is great to encourage dramatic conversation but you'd make a lot of people, including those with reading disabilities, a lot happier by allowing longer timers or better yet an option to turn the timers off. I realize the stamina system is tied into the conversation timers, you can still only allow the same amount of time to pass in-game as the current timer does. Smaller fonts in the character, intel & other screens - when I can only read a few lines of text when I'm sitting 18" from my monitor and then adding a "more text" button, that reeks of console carry over. Mouse wheel - should work for email, intel & skill texts. Anywhere where it has those tiny up/down arrow buttons without even a scrollbar to drag, the mouse wheel should work. Dragable scrollbar added would be a nice bonus. Escape key - gets you out of the current menu/screen. I think right click somewhat functions like this already but come on guys! Quick keys for powers - a bar that shows the quick keys and or weapons & gadgets would be fantastic. Your own NWN2 did a fantastic job with this, even adding additional bars in later patches. That was much better. This is really pretty standard for PC RPGs: Mass Effect, Deus Ex, NWN, etc, etc. Go ahead and make it like the companion menu in Mass Effect where it only popped up if you held a key down as an option if you're worried about immersion breaking. Corpses stay - corpses shouldn't disappear during a mission. Added as an option is fine. This is a great game and thank you for all your time and effort!
  3. I removed local files using Steam, then redownloaded the files last night. I also removed the "my documents/alpha protocol" directory while downloading to make sure I was running off of clean ini's. A short play session this morning and everything seems to be working now including the inventory screen. Now I'm just nervous some other random thing I haven't gotten to yet might not be working.
  4. No, I haven't tried to completely re-install but I have used Steam's verify files. If I can't find another resolution soon, I'll try redownloading it. I didn't actually try to purchase anything in the clearinghouse but I can definitely see everything in there. I'll try to purchase something as soon as I have a chance. Thank you for your help.
  5. Did some more testing. It's definitely limited to inventory & weapon chest. Opening the chest in the saudi safe house causes a crash, pressing "i" causes a crash or pressing "p" then selecting exit then selecting inventory crashes. I haven't found any other problems yet either. Everything in the intel ui & map ui works perfectly. I can alter Thorton's appearance with no problems too. Tried disabling sound device, no luck. Tried turning off AA & AF through nvidia control panel, no luck.
  6. Frustrating. I'm able to launch and play the game with no problems unless I try to open the inventory or access the weapons locker. I played through the first mission and the gun training, went to the first safe house, tried to open the weapons locker and then I crash to desktop immediately. Restarted, load that save, tried opening inventory, crash. Started a new game, as soon as I get the pistol ( can't open inventory before that apparently ) I tried opening inventory, crash. The hacking games, email system, and computer store work fine ( well, they have their own interface issues but they don't crash ). I've tried everything listed on these boards with no better results. Newest nvidia drivers, newest audio drivers, re-installed vc++ 32 & 64bit, tried running as admin, tried running in compatibility mode, tried uninstalling physX. Same thing, crash 100% opening inventory. Steam Version Win 7 64 Nvidia GTX 260 onboard Realtek audio When I crash I get two errors: First Error: Second Error: Please help!
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