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Stew Bad

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  1. Alright, I think i've figured it out. Either that or it fixed itself at the most coincidental time ever. I'll preface that both PCs are Windows 10, fully updated including drivers, on the same network (500MB/50MB hard wired, not wifi), Steam as the platform. Before we start the game, every time, we open Xbox Networking and "check" the connection which usually requires the "fix" button afterwards. Just like everyone else, we had issues where the "joiner" would begin to lag and/or get disconnected multiple times. Now for the fix: This worked for me, hopefully it works for you. Have the "joiner(s)" turn off auto-save. Voila, no lag, no disconnects, no stuttering. Nothing. We went from being able to play for about 20-30 minutes at a time, to 3+ hours straight without issue. I don't know if it is an issue with the new shared save feature that causes a conflict when multiple clients are attempting to save to the same save file in the cloud, or what. But this has seemed to fix the problem completely for us, and the game is once again playable!
  2. How is there not a single dev comment on this yet? Can we at least get a "yes, we hear your issue"? The game is mostly unplayable due to this issue. It does not matter who the host is, you can play for 20-30 minutes occasionally before you start to experience any issue, but then the "joiner" begins to lag horribly. The host can watch their character animations freeze and come back again. For me it seems to happen the quickest over by the sandbox. Both PC's are Windows 10. Both using Steam as the platform for the game. Both connected to the same network (hard wired, not wifi) Both PC's exceed minimum requirements All drivers are current Xbox Networking connection "fixed" every time before launching the game. Internet connection speed 500MB download, 55MB Upload. Can we, at minimum, have a DEV or Moderator or the intern at Obsidian, reply so we know that we aren't posting to a dead forum?
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