Here are some reflections after my two playthroughs of Alpha Protocol (once as a stealthy character with recruit background and once as a veteran shoot-everything-that-moves type of guy. Both plays on Hardmode)
(If these issues and ideas have been mentioned a hundred times before, consider them added to the pile.)
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Wishlist for patch:
Chainshot:
1. Fix the color of the targeting dot when using chainshot (it's orange, and the screen turns orange when using chain shot which makes it harder to see where you're aiming)
2. Further problems with chainshot: The more points you have in chainshot, the more bullets you get to stack, problem is if you only wish to headshot a single target, one bullet is enough, but then you have to either wait for like 40 seconds before the timer runs out, or waste 6 bullets for 1 target. This is especially grueling when trying to stealth kill and avoid detection, and be forced to waste 6 tranquilizer shots.
Intercept Surkov at the embassy mission:
This mission seems to never work out satisfactory no matter what approach you take. If you take Albatross as your handler and sneak in, you still get an email from Albatross after the mission where he asks