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Surberus

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Everything posted by Surberus

  1. A sequel would be great, assuming they address a number of poor design choices and wonky controls.
  2. You are right, because it is not present! You missed my point though, adding it would make the game far too easy. I would prefer people complaining that quick save is not present rather than them complaining that the game was no challenge. The point you seem to be missing is that having quick save in the game gives people the option to play how they choose. Do you want to save before/after every fight, go for it. Would you prefer to save only after finishing each mission, you can do that too. It has nothing to do with ease vs difficulty and everything to do with opening the game up to different play styles. At this point in time, in the gaming world, there is no reason not to have a quick save option. In my mind it borders on an ignorance of the gaming community to not include it. My current complaint and frustration is that I am kicked out of missions far too soon. When I get into firefights I like to move through them seamlessly. This often leads to a trail of bodies and collectable items and then suddenly I'm ending the area and didn't know it so I can now not go back and collect the stuff I left lying around. It's the little design choices like this that take me out of the game and show me the developers did not put player choice/control first.
  3. I was wondering when someone would throw in the ____ is fine, l2p argument. Stealth is great, until the game gives you a scenario where it's just not feasible. If I'm supposed to be in control of the game, why can't I face fights my way? I'm not comparing this game to other games persay, but more towards what I was told I could expect. 'Choice is my weapon' is a little bit of BS. And yea, the guns eventually deliver, eventually. Many lvls down the line before they begin to cater to the playstyle I was hoping for. This game is years behind the curve in pretty much every aspect. And yes, the mini games in ME were obscenely easy too, but as it was the first time I had to deal with them, it wasn't a big deal. But if you're going to copy something so stupid, can you at least do it better? I can't think of a single aspect where this game shines over any other, but there are a number of places in which it lags behind. And personally, I think the 'foreshadowing' is stupid. It gave away the outcome of one scenario before I even moved into the area (Rome). I know I'm ranting, but I'm pretty disappointed in this game. I was hoping for something ground-breaking. I've been excited for this game since the first article I read more than a year ago, when it got pushed back I was hoping it was because they weren't satisfied with the product and really wanted to push it farther, personally, I'm not sure it ever should have been released. It's completely lack-luster and offers nothing new to the genre, whatever genre it's a part. FPSPRG? And I can't hold 'shift' to run, as Im on the 360, which makes me wonder if a lot of the control issues I'm having are because they didn't do a good job adapting things to the controller as it seems you are on the PC.
  4. 1. That's just not true. There are several things that change largly and its impact on world stability and the characters based on what you do. These are just two things I wanted to say since the choice thing is just not true. Every gamer who played this twice and differently can tell you that. So, give it another go at least or watch some playthroughs. Edit 1: Revised originally statement since that was a little too opinion based. I can give you one mission that embodies most of the problems with this game. You go to save someone and the end of the mission is defending them from getting shot. You get a flow of about 15 guys charging face first at you. Well gee, I'm trained in Stealth and Pistols so I'm just all sorts of effed. I made my character to play the way I want, but the game does not respond accordingly.
  5. This game ranks along side 'Too Human' in the category of 'What an Amazing let down. Let me break it down: BTW, I'm playing on 360 I'm pretty sure I covered all of these missions when the game was called GoldenEye. It also looked about the same then. You're a slug in this game, a game that railroads you into areas where your 'stealth' is nigh but useless. Enemies barrel at you, making Martial Arts worthless in many situations, which was a nice surprise after I sunk a few points into it. The whole game is supposed to be based around choice and your ability to solve problems as you please, but then gives you problems with few solutions (if it's more than 1). Most of the skills are useless and some of them are a necessity, regardless of your playstyle. The plot is pretty cut and dry, and the lovely part about is it that it's done in flashbacks so you actually get to hear about the upcoming interesting part/character before you even start in a new area. It's like making a thread saying 'No Spoilers' and then telling you which super secret character you're going to meet along the way. The weapon customization is a high point, aside from the fact that many of them feel quite useless. When you unload your shotgun into a guy's chest from 5ft away and he doesn't drop, you'll wonder how you ever lived long enough to be a spy. Pistols (and I love me a good pistol) feel like a kid's bb gun, again I noticed this after sinking a few points into them. The whole of the game is frustration, there was potential here and it just fails on so many lvls, combat is either sluggish or frenetic. You'll stalk a guy down a hallway, dodging cameras, setting up for your kill, only to walk into 4 guys with machine guns, at which point you'll wonder where the 'run' function is. At best I could manage a ramble, or a mosey, down the hallway under a hail of bullets. Cover is poorly implemented and when you go searching for some, only to find out that particular object doesn't offer it, again, frustration. The mini games are a joke, they require no thought aside from staring intently at the screen till you see the part you need to press. If this represented the real life complexity of a computer hack, I'm pretty sure my grandmother would be making millions right now. The whole game is a sham, covering up a farce designed to trick you into playing a lie. You have no control, there is no choice. Everything is going to happen regardless of what you do and how you do it. Obsidian made a very poor game and when I next see that guy I don't really like, who told me it was going to be shiat, I will have to eat my words and tell him he was right. I suppose on the whole, I was hoping for something like Thief meets Mass Effect. I think the game I bought was Money meets Bad Design Team.
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