Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Larena27

Members
  • Joined

  • Last visited

Everything posted by Larena27

  1. Sorry to post back-to-back but another question: I'm having trouble figuring out where the game stores what equipment slots characters have. I'd like to make it so "Can I Pet Him Too?" unlocks pet slots on *all* party members, but not sure if this is possible. Is this another thing that's kinda locked away and I'd have to figure how to script around it, or am I just missing something?
  2. Awesome, thanks y'all! I think I've got it where I want it to be
  3. Oh do modscripts work? I'm definitely in deeper waters than I'm used to so I wasn't sure what's possible. Will the script run on its own just by existing or would I still need to find a way to trigger it?
  4. @Kvellen Yeah, there's an alternate version of the conversation that triggers on rest I was having trouble with. I assume on-rest scripts aren't easily moddable? I ended up figuring out that either version of the conversation is triggered by a "xoti_nightmare" variable and so I just removed that from the conversation node that triggers it, and added a script to her initial dialogue hub node that triggers it if Magran's teeth is completed and that *seems* to work.
  5. Hi, this tool is so cool, I've been able to fix up a few of the mods I've made through simple text file editing to have more robust solutions and it's really great. But I've been trying to make a mod that sets it so that the last stage of Xoti's quest - when she asks you to take the souls to a Luminous Adra pillar - doesn't trigger until after you've completed Magran's teeth, but I'm having some trouble. I tried setting the relevant conversation nodes to check for that as a conditional, but that hasn't seemed to do anything. So my next thought was modifying the quest stages, but it's a little unclear to me where I find the stuff I need. I can't quite tell where the game triggers quest event progressions from - they aren't in the conversation nodes I'd expect them to be, and the actual quest flowchart hasn't been a lot of help. Any help on where I should start?
  6. So I've downloaded a mod that adds/changes a couple of unique armour pieces. But for some reason a few of them don't have the Quality enchantment option at all. They have their own unique enchantments, but I can't upgrade them to Fine/Exceptional/etc I tried to edit the mod myself to add this, but I can't figure out how. And the documentation available online hasn't helped me. Anyone got any leads?

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.