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Larena27

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Everything posted by Larena27

  1. Sorry to post back-to-back but another question: I'm having trouble figuring out where the game stores what equipment slots characters have. I'd like to make it so "Can I Pet Him Too?" unlocks pet slots on *all* party members, but not sure if this is possible. Is this another thing that's kinda locked away and I'd have to figure how to script around it, or am I just missing something?
  2. Awesome, thanks y'all! I think I've got it where I want it to be
  3. Oh do modscripts work? I'm definitely in deeper waters than I'm used to so I wasn't sure what's possible. Will the script run on its own just by existing or would I still need to find a way to trigger it?
  4. @Kvellen Yeah, there's an alternate version of the conversation that triggers on rest I was having trouble with. I assume on-rest scripts aren't easily moddable? I ended up figuring out that either version of the conversation is triggered by a "xoti_nightmare" variable and so I just removed that from the conversation node that triggers it, and added a script to her initial dialogue hub node that triggers it if Magran's teeth is completed and that *seems* to work.
  5. Hi, this tool is so cool, I've been able to fix up a few of the mods I've made through simple text file editing to have more robust solutions and it's really great. But I've been trying to make a mod that sets it so that the last stage of Xoti's quest - when she asks you to take the souls to a Luminous Adra pillar - doesn't trigger until after you've completed Magran's teeth, but I'm having some trouble. I tried setting the relevant conversation nodes to check for that as a conditional, but that hasn't seemed to do anything. So my next thought was modifying the quest stages, but it's a little unclear to me where I find the stuff I need. I can't quite tell where the game triggers quest event progressions from - they aren't in the conversation nodes I'd expect them to be, and the actual quest flowchart hasn't been a lot of help. Any help on where I should start?
  6. So I've downloaded a mod that adds/changes a couple of unique armour pieces. But for some reason a few of them don't have the Quality enchantment option at all. They have their own unique enchantments, but I can't upgrade them to Fine/Exceptional/etc I tried to edit the mod myself to add this, but I can't figure out how. And the documentation available online hasn't helped me. Anyone got any leads?
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