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Tomucci

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  1. Anyone experimented with this multi? I feel like itd have some cool synergy, both classes have lots of abilities that target fortitude, being able to instant switch between tuitilos palm / gladiators sword for consistent deflection, morningstar for body blows (and forbidden fist to extend this and also add another -10 fortitude), spear (maybe stalkers patience?) one handed to fish crits, lastly either pike to reduce deflection and therefore increase crit chance for crit chains with the spear, or a Saber for a one handed slash damage alternative to the spear. Fighter has great accuracy and hit to crit for crit chains, deflection to stack onto tuitilos palm, abilities like knockdown that target fortitude, and the instant switch allowing their defence, debuffing and damage options to always be engaged. Monk brings all their regular goodies but forbidden fist for fortitude ability set ups (and some of the fortitude abilities themselves) and flurry of blows/heartbeat drumming crit chains are the main things I'm building around. Seems like a solid multi class but I haven't been able to find anything on it, anyone have experience with it and have any ideas?
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  2. You know what @Boeroer now that you mention it seems like a strong obvious way to play this multiclass but it didn't occur to me at all, guess I was too focused on abusing a particular interaction. Also sorry for the late response, I only just saw this after getting on to post about another build idea lol. Thanks for the ideas.
  3. @tackthumb thank you so much for doing that, it's a bit of a bummer on an already strained concept (not being able to use disciplined barrage to gain intuitive feels like I'm losing something pretty fundamental too) but at the end of the day I'm just losing one weapon slot so it's not entirely a deal-breaker. I'm gonna see how I go with it and if I don't like it I'll just make a melee trickster / black jacket. Thanks again.
  4. @thelee good ideas thanks, I also had another issue where on a custom henchmen I made in another playthrough just for testing purposes I couldn't even get heating up to trigger from distracted (I confirmed that distracted and "looking for a fight" were active at the same time) and had pretty much given up on the concept and decided to go back to melee trickster black jacket but I'll give your suggestions a go
  5. So I'm wanting to make a streetfighter black jacket, premise is pretty straightforward and obvious, blunderbuss modal to trigger distracted, instant swap to other weapons, make use of different models and unique weapons for different effects, cover multiple damage types to always have the right tool for the job available ect. Couple of things: I'm probably wanting to have my sets as either blunderbuss/shield, pistol, sabre, mace for a hybrid melee ranged style or dagger/shield, blunderbuss, pistol, raw damage pistol for a pure ranged style. Any recommendations for gear, not limited to weapons? Also race, attributes ect? I've also been having an issue in my preliminary testing where I fire off the blunderbuss, it triggers "heating up", but it doesn't affect the reload speed of the weapon and thus 6 seconds of my 15 or so seconds of distracted is wasted which kinda defeats the purpose of the build. I'm not activating disciplined barrage, heating up and distracted are active, the reload issue is a bit inconsistent, sometimes works and sometimes doesn't, but whether or not I immediately reload or if I switch to another weapon immediately after firing to attack with something else then switch back to reload in the last few seconds of being distracted doesn't seem to make a difference. Is this a known issue?
  6. Thanks for the info, I'll give the quest a go and bring that dagger with me just in case. I'm guessing summoning weapons doesn't break ABD so I'll probably do some cc spells, summon an aoe weapon and end it with a toxic strike, i know the dots arent affected by assassinate but i like the accuracy buff for the initial hit, and the duration of the effect might be extended by a crit? If not that theres other good options like shadow fireball or something. Anything you'd change with my stats?
  7. I want the build to be kinda poison centric thematically, so I'm planning on using the helm and robes that boost poison PL and nannasins cobra strike, and toxic strike with kalakoths or citzals, ideally from stealth, and prob fit in other poison spells here and there when I can, when I fight poison resistant enemies I'm sure I'll have other more generic spell blade options I've heard the best thing about this build is arkemyrs brilliant departure to gain the effect for a decent duration and fit in multiple cc spells with the assassin acc bonus, with this being said: How early can I get a grimoire with that spell? Usually I'm lvl13 by the time I start actually engaging in combat (apart from the beginning and a couple of other encounters), can I venture out to do the appropriate quest from there? With maximising the use of ABD, I'm assuming both INT and DEX are important but I don't want to leave myself in the lerch with other important stats for this build such as PER and CON, so I was thinking max INT and PER, then an even split between DEX and CON, with might and resolve sitting around 10 (I know res can be dumped but conceptually I'm not a fan of timid MCs), is 10 mig / 14 con / 14 dex / 21 per / 21 int / 10 res good ? I'm kinda iffy on splitting between con and dex if one is objectively more useful for this build, my reasoning for the split is they both end up getting buffed to 19 with spells anyway. Can I sustain the blood mage without fleshmender? Does DOC armors heal on crit effect work with spells and trigger multiple times on AOEs? Any other tips for this multiclass?
  8. Found a bit of an issue with it actually, or at least using it as a hybrid tank/dps, every time you switch weapons for about a second or so you lose engagement and persistent distraction which is pretty detrimental to how the builds supposed to function.
  9. I guess I didn't think about turn based because I only play rtwp but now that you mention it I have heard of people use it for turn based Funny thing is I'm getting the +2 pen anyway (on top of all the other one handed bonuses) because I've got the sword modal on, and using stalkers patience and a large shield in another slot, hoping that the 20% chance to reset recovery procs on riposte, then still have two slots for whatever else, rn I'm thinking aoe for afflictions and and maybe one handed stalkers patience for a pierce alternative I guess it's pretty micro managey, I kinda assumed most people micro their main much more than the rest of their squad anyway I think this is the main thing I was driving at, I get some builds make specific use of the mechanic function of certain things like tactician but for the rest it seems like black jacket should just be the standard
  10. Seriously it seems so strong to me, multiclassing with a trickster atm so the synergy is amazing but I think itd fit well into a lot of builds, but almost every time i see a fighter multiclass it's one of the other subclasses being used. Am I mistaken about how often it gets used or missing something or..?
  11. I think this fits nicely at least thematically, and is a very strong build
  12. If youre trying to optimize then godlike is niche, only two worth looking at are nature and death imo Nature's PL buff can be useful for a couple of classes, most obvious is monk, and if you multiclass with fighter you get an option to scale up your fists without having to use items, so nature godlike brawler is pretty good imo Another application I liked was psion, the increased PL makes them generate focus faster, I'm sure there's a few others too Death is more niche, its for classes that get bonuses from being kept at low health, streetfighter and barbarian are two that come to mind, ideally multiclassed (or supported by a party member) who can ensure they won't die at that lower health The PL bonus can be useful in the same sorts of ways as nature as well, could do multis like monk/priest or even fighter/priest (with monastic unarmed) to scale up fists
  13. Thank you for clarifying, much appreciated. The main thing I want my pet for is for protection, like to stop my mc from getting ganked after I evasive roll into their back line to start dominating their priests/wizard's ect, or just in general from melee attackers, also for things like ectopsychic echo set ups, and to potentially lock down and apply my accuracy bonus to groups of enemies with tactical meld Pet needs to be tanky enough to do these things without dying too quickly, but if they do die it's not the end of the world because I can summon them again The survivability should be fine, especially with pain block, but I was more wondering from people with seer experience if this was a good strategy, if it wasn't and just using the pet as a dps dive bomb was more effective I probably would have swayed towards wolf Like masterty said, it depends on what you want, a single class cipher will usually be better at being a cipher than a multuclass but there's lots of other functional components you can add with multiclassing, ranger, wizard and fighter multiclasses can help out with accuracy, rogue adds dps ect Even still, I dont play single class characters because I personally find them boring compared to multiclass
  14. Is this just in regards to the pistol modal? If so with it on, if i understand what you mean, the -50% cuts the total time in half and every other bonus is then applied to the remainder? I took this into account, the cipher spells im choosing are eye strike, mental binding, puppet master, ectopsychic echo, pain block, borrowed instinct, tactical meld, disintegrate, ancestors memory They dont all have the 0.5 cast / 4.0 recovery times, but the ones that dont are important i think, tbf the other ones are too, not much room to pick non essentials on this multi, missing out on secret horrors kinda stings but i figure between eye strike, mental binding and puppet master ill have enemies controlled enough Thats a bummer, didnt think it worked that way, kinda weird considering its other option is a stat stick I was gonna give this to xoti but yeah maybe, the build is a bit squishy This actually sounds like it does what i wanted to do with griffins but better, kinda weird that it triggers universally instead of just off dagger attacks Religion kinda goes against my RP with this character but good to know for another one, ive been thinking about making a relgious character recently actually
  15. Theres not much room in my ability allocations to add the passives to get any real damage out of the pet I think but it's good I have the viable option to respec that way if I choose The thing about scordeos trophy is that while I build up focus with it I'm also building up recovery speed, with each attack I get +10% recovery speed (with driving flight) so if it takes an extra attack or two to build up focus that'll help me spam spells more quickly while I'm ascended. Griffin blade in the off hand for +10% recovery, +45% dual wield bonus, +20% from gunner, +50% pistol modal front loads the weapon recovery speed so I can get shots out quickly and build up a nice amount of universal recovery speed. If I want to swap to doing straight dps/focus gain I'll probably keep the red hand or frost seeker or something in my other weapon slot. And thanks for the script, I dont use them because I don't really understand them but I've been meaning to learn so I'll take a look.
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