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Zigpocalypse

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Everything posted by Zigpocalypse

  1. This makes sense since after you eliminate the haze you start seeing creatures beyond the haze area. I have haze fungus inside the oak tree where the wolf spiders sleep and some all the way by the hedge.
  2. IMO, choosing parts would slow down the gameplay and make it a big chore to harvest parts. I've played for about 60 hours and the only parts I've had trouble getting consistently is the boiling gland from Bombadier beetles for the oven. Other than that, I haven't really had an issue finding bug parts because I know where to find the ones I'm needing.
  3. This 100% and add sorting to personal inventory space as well
  4. I like the idea but think they should keep it pretty simple and straightforward. Whenever you find and kill a new creature, the entry gets added and you can see the strengths/weaknesses against it immediately. I think if I had to kill 10 wolf spiders before knowing it's weaknesses then the bestiary would be pretty pointless. For easier creatures, you don't really need to see their weaknesses anyways.
  5. I like the Haze being gone permanently after you plug it. Why would we want an extra chore of having to go re-plug a hole? Re-plugging a hole doesn't add any fun to the game for me.
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