Jump to content

Jaesun

Members
  • Posts

    1957
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Jaesun

  1. So after weeks and weeks and weeks I FINALLY was able to have a session where all locations but 2 were closed. I had fought each villain and forced them all into one location. At the location where I had all 3 villain's cornered, I then fought all 3 of them in turn, over 3 rounds (the other open location was a 100% success to close during the close location screen, so I could keep them from escaping to that location).

     

    After successfully fighting all 3 villains in that one location (they were the only 3 cards in that location), and the other location was closed during ever battle with them, the scenario did not end?

     

    Am I doing something wrong? I am fairly certain that is the condition for completing this scenario? Just wondering if I am missing something.

     

    Also when I failed and then went to the manage your cards screen, suddenly Seoni has TWO Wands of Enervation. o.O (I only had one). Damn, if only it would have bugged out and gave me another Quill!  :dancing:

     

    EDIT: I was able to corner all 3 Villains again, I fought one of them, then the screen glitched out on some check. I closed the app and then started it and then was at a check to recharge a globe. And then fought the other 2 and the scenario ended just fine.

  2. Currently playing Story mode, and I have an encounter with an Alu-Demon Sister with Ezren. The Demon is immune to Electricity, Fire and Poison. Ezren has the Force Expertise of 2, which give him the Force and Acid and Cold trait.

     

    I'm trying to attack with a Force Bolt but it will not allow me to select it. It's not even giving me the Arcane Check to play the card?

     

    I could be overlooking something obvious, but I'm not sure why this is happening? I should be able to select the Force Bolt, and then have a check for the Arcane to play it (if I pass it)?

  3. The Graul Ogerkin in Quest mode are still bugged (they randomly either go back in the deck or self-destruct, which is actually amusing). You can't win a scenario if you come up with them (for the most part, because you can't close areas if they keep going back to the deck, when you get the roll that you SHOULD be able to fight them). Just better to forfeit if you come across them.

  4. Un-installing and re-installing the App doesn't fix Quest Mode (at least on my iPhone). It will however get you out of a stuck in level up screen (your characters will all be saved though, you will have to delete them, because if you play with them again, they will get to the level up screen again, you will lock up again). Basically all you can do for now is run a new party through until around level 17(?) and then delete them and start over (otherwise you will get stuck in the level up screen when you level up at around level 17/18). I do hope they could fix this soon. :/

    • Like 1
  5. Before you work on upcoming patches, could you possibly consider doing a Beta Test Server, that has all the changes on an up-coming patch? We have a number of people that will always uncover more issues that you can find in just a regular test of your new code. And could possibly provide feedback to address such issues. Maybe even add a small incentive for playing such future patches? (if you can do that).

     

    Just a suggestion.

  6. They need to focus on a 100% rock solid and bug-free game before they even attempt to release this on STEAM. I'm sure there are also a myriad of other issues as well, but they need to have a very solid and bug-free game before they release that there. And I'd be sure that is what they are thinking of.

     

    I will *definitely* be getting a copy of this once it is on STEAM.

  7. The reason is that Erylium has a plain Arcane check to defeat as an alternative to the regular combat check, and the game keep defaulting to the former (which you can't use Seoni's power on, because it's not a combat check). For the ghosts it may be the same thing.

     

    You have to open the skill selection dropdown and manually select a combat check - then you'll be able to use Arcane Blast.

     

    Thank you! That worked. Normally it would do that automatically, when you select her Arcane Blast. Just have to keep that in mind now.

  8. I am playing in Story Mode and am trying to finally defeat Erylium, but when I click on Seoni's Arcane Blast, then select a card to discard, nothing happens (the card just returns to my hand)? I don't see anywhere that Erylium is immune to frost?

     

    EDIT: And now I discovered she cant fight Ghosts with her Arcane Blast.

     

    I'm just going to assume a number of creatures are bugged in which she can't attack them with Arcane Blast?

×
×
  • Create New...