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Sackpac

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Everything posted by Sackpac

  1. I’m my honest opinion, creating an interior for the entirety of the house would be way too much. We already have a massive backyard to explore. But while the idea of using mice parts to upgrade yourself and take on a giant cat pickle-Rick style sounds amazing, I will agree that we should receive functionality to the house later on, just not in the base game. This can be done with: - A seperate level: So once the main story is completed, chapter 2 will be in the house. - DLC: The file size will me larger. Much, much larger. For those people that don’t want the size of their game to be doubled or even tripled, the dlc will be an option. - A sequel: Grounded 2 can start off where Grounded left off, and will be exclusive to gameplay inside the house.
  2. I feel if there were to be any sort of vehicle added to the game, the best theme to fit the kids getting shrunk would be either a bicycle or a dirt bike. For Bicycles, it would be just like running/sprinting except it would be a tad bit faster (1.2x) and use much less stamina. So bicycle would be much more efficient and could travel on grass, stem, and clay floors because they’re lightweight. Dirt Bikes on the other hand are my faster than bicycles (2.2x Sprint Speed) but consume massive amounts of fuel. Dirt Bikes however are much heavier and can only ride on clay foundations (they’ll break grass and stem floors.) What would be used as fuel could be up for debate. I wanna know all your thoughts on this whether you think it would add to the game or if it would take away from the game.
  3. Movable Parts to add more build and science possibilities. Parts could either be made by hand or scrapped from robots. - Piston - Rotor - Hinge - Slide/Rail Piece - Ball/Socket - Lever - Pulley - Gears - Rope/Chain - Wheels - Handlebars (Maybe) - Wings/Propellers (Hard maybe) - Etc. *Possibilities: - Elevators - Railcar/Train - Cargo Elevator (Pulleys+Gears) - Vehicles - Sleds (For carrying large loads of grass or stems) - Large Industrial Purposes (Engines, etc.) - Etc Now let’s industrialize the backyard. What are your ideas?
  4. Rough-Draft Idea but hoping people can add onto it. All of these should be considered optional for gameplay purposes as not everyone would want to dabble in engineering, but it would be a good add-on for those that do. Scaled-down engineering, could possibly use a different type of science, but just some ideas. *Electrical Engineering: - Button Battery Generators - Thermal Generator (Burns stuff) - Aphid Wheel Generator - Ant Wheel Generator (generated more power than aphid) - Light Bulbs - Minable Copper Ore (not unlike quartzite) - Copper Wires for connecting electricity *Plumbing: - Connects to pond or other water system - Water filtration cleans water - Requires Power to Run *Different metal ores can be smelted for armor in the thermal generator when combined with a fuel source. my ideas are pretty vague so I was wondering if anyone else had any ideas:)
  5. Going prone/crawling would be a great way to increase immersion and creating different ways to build in the game. Would be a great way to get away from spiders and larger bugs. For balancing reasons caution should be made, and tool use should be disabled. Ants can follow you anywhere you’re crawling, and can trap you/attack you in the space you’re in. You could make tents/lean to’s that you could take cover in.
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