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Aztrel

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Everything posted by Aztrel

  1. Maybe it fixes it for some people but mine return to their invisible state after I reload the game. Afraid I can't keep my game on 24/7.
  2. Just a suggestion to help untill the future patch drops --try putting a marker blueprint on each burr weed that you find. Finding them is annoying because it's half resource surveyor and half swinging blindly. Yet once found I can make it so much easier to chop down on the following pass because they have a marker blueprint on them. Wouldn't fill in the markers, personally, as they can be damaged and it's equally annoying to have a hundred markers on my screen. Just a thought. Hope it helps someone. Edit: After a fair bit of testing ... I now caution against placing marker blueprints on or near the bur weeds. Doing so makes them not respawn altogether. At least not in my game. Good luck, everyone. Wish they'd fix this already.
  3. Update... We thought our mutations were untouched but we did actually lose a couple.... and several others were partially reset. Meaning some mutations that were maxed at lvl 3 are now lvl 1 or lvl 2. This "reset" has happened twice so far since 0.9.0
  4. Yeah. Update 9.0 has not been kind. * Inventory glitch: When first entering the inventory menu it will not scroll through items as it should. The fix, at least on Xbox One, is to use your right and left bumpers. Doing so will unlock the frozen inventory window. * Bugs getting stuck: Don't know if this can be blamed entirely on the last update alone...but it's still frustrating. * Lag: This is an issue that my friend and I have had since before the very first Grounded update. Truly wish I could say that the developers' various tweeks to optimization have helped but I can't say for certain. Regardless, as of 9.0, the lag has returned with a vengeance. Maybe this is just a side effect of my traps no longer helping to keep the bug population down? (R.I.P. Traps) * Lost Inventory on Load: This hurt. My characters entire backpack inventory and all equipped items were gone when I loaded the game yesterday. As was my friend's gear. This is new. Many months ago this used to happen to my friend only. She would be reset to the beginning. But we weren't. Spawned in our save location, the Hedge, and all of our mutations were still intact. * Stuffed Bug Blueprints: M.I.A. * SCA.Bos Status in Inventory Window: Can't be trusted anymore. Not only is 'Threat Detected' unreliable when in inventory but the hunger and thirst meters are broken too. * Blueprint Obstruction: Still randomly getting obstructed blueprints. Without reason. One blueprint that is almost entirely built into a root or branch will be fine but another one nearby and fully in the clear will be red/obstructed. The builder in me is not amused. * Equipped Items Ejecting Themselves from Player: I'll admit I have found this funny but that's only because it isn't happening to me. My Multiplayer companion has been throwing items without hitting the throw control necessary for it. Just yesterday she launched her Stinger Spear (twice), Canteen+, Spider Fang Dagger, and Insect Axe. This is happening in and out of combat. So yeah, 9.0 hasn't been the greatest for us. Only real thing I've liked from it is the new blocking mechanic. I'm curious why no patch has been released yet. They usually jump on many of these update glitches/bugs by this point.
  5. Every few game days, four or five, I can farm a good dozen fireflies in the southwest corner of the map. Just beyond the haze, around the gutter drain. Yes, it's in the 'Under Construction' area over there. They start flying down from the roof around 6pm. As for MIA ladybugs? They are getting stuck in various flat rocks and tree roots. Your best bet is to use the Game Bug Preview option - Fix Creature Locations. It will reset all bugs to their original spawn. You can do this once per game load. Good luck. Hope that helps.
  6. It boggles the mind that the developers of Grounded think that this change to traps is a good and reasonable one. Seriously. I've legit tried to understand it but I can't. If their goal was to ruin an entire category of blueprints to the point where nobody can effectively use them for their intended purpose - then mission successful? Who would even care to use them again? That one in a hundred dedicated trapper/repair tool fanatic that loves spending their entire game day(s) hovering over their traps and doing nothing else for fear that one minute away will see everything destroyed? ......Yeah, that's not me. Nor anyone else I know or any streamer I watch. The smartest thing to do now is deconstruct all my traps so I can get half my materials back. RIP Traps.
  7. Here to report the same issue. All blueprints and items are acting as one unit, deconstructing anything causes my treehouse to implode and the game to crash as a result.
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