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hylic

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About hylic

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  1. Ok I got IE Mod to work by going into it's menu and disabling all the features it added and using it only for a walk mod... does anyone know what could have been causing this error? I am afraid to re enable some of its other features out of fear of corrupting the game save file.
  2. #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. isRunning = 0 walkToggleKey := "[" #IfWinActive Pillars of Eternity ahk_class UnityWndClass ~LButton:: { if ((A_TimeSincePriorHotkey < 180) && (A_TimeSincePriorHotkey > 0)) { Send {%walkToggleKey%} isRunning = 1 Return } if (isRunning == 1) { Send {%walkToggleKey%}
  3. Just got Pillars of Eternity from Steam v3.7.0.1318 and I get this error when trying to start a new game or load a save made without using the mod. I am using the proper version of the IE Mod (5.2.4.0-Bundle) and have installed it to the Managed folder with the correct path to PillarsOfEternity.exe and have run tests and the test ran fine, but as stated I am getting this error whenever I try to do anything with it. Please, can anyone help?
  4. I'm no veteren of this game but I play it on Hard Mode and have tried out the nightmare mode before and my strategy is to make a Fighter that is strong and very fast with moderate constitution and that seems to work. Have a few fighters in the group with you until you learn to solo. Use a shield and a fast melee weapon. That's my advice as a nooby.
  5. #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. isRunning = 0 walkToggleKey := "[" #IfWinActive Pillars of Eternity ahk_class UnityWndClass ~LButton:: { if ((A_TimeSincePriorHotkey < 180) && (A_TimeSincePriorHotkey > 0)) { Send {%walkToggleKey%} isRunning = 1 Return } if (isRunning == 1) { Send {%walkToggleKey%}
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