AAAWiz4rd
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sortadope
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I'm a full-time musician, so every aspect of music (listening, composing, recording, producing, performing). Activism.
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AAAWiz4rd started following Ranged monks? But... why?
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I'm in the market for a ranged build that doesn't use Pierce damage, since discovering a bug with Pierce damage immune enemies on console. Even if your weapons do best of, if an enemy is Pierce damage immune.. the weapon will just do Pierce damage. Thus, I have arrived at a scepter build. Most people are recommending to multi-class with a monk. I get that destructive channeling is a great source of wounds. But what are you spending wounds on, as a ranged character? Thunderous blows? It just seems like there could be a better synergy than that, somewhere. I thought Helwalker was perfect, but as @Boeroerpointed out... using destructive channeling with a Helwalker when you have too many wounds could be suicide. could someone clarify this for me? Am I missing something? I really wanna get this playthrough going. But I only play POTD. I need something viable.
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I'm in the market for a scepter build myself, because of the Pierce damage bug on consoles that makes other ranged weapons useless against Pierce immune enemies. I see a lot about monks because of the wound generation from destructive channeling... but wtf are you spending wounds on with a ranged character?
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I'm afraid the problem might be a weird bug or something with pierce damage. I reinstalled the game and started a new character. Everyone is dealing the right damage except for my archer. The bow is still dealing pierce damage only to the risen foes at the Engwithan dig site. I've, basically, been reduced to no ranged weapons. I can't play this game like that. I don't know how it just broke, out of nowhere... but I'm really bummed.
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Supposedly saves are still in the cloud, even after you uninstall a game. Even if the save game is not there, what really concerns me is whether or not the problem will be fixed with the reinstall. If not, the game is unplayable. That would be a pretty devastating loss. It's the only thing I'm even playing, right now.
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@theleeokay, so I learned how to use the combat log. It's showing that all of my characters are hitting for Pierce damage. That's especially crazy, since Eder is using Kapana Taga (unique club that deals the best of slash and crush damage). This is really crazy. Never seen this before. I might need a fresh install. But will I lose my saves?!
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Now that I'm looking at it, Serafen isn't doing any damage, either. Nor is Aloth, and he's using a rod. So I'm getting no projectile damage, whatsoever. Where, the other day, I destroyed a totem or sigil or whatever with a bow... it's now reading "immune" when I shoot at it with the same weapon. WHAT IS THIS?!?!
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I'm playing a ranged character, and decided that I would switch to a longbow for the Engwithan Waystation, since there are skeletons and risen enemies. I thought that the damage type of an attack was determined by the enemies lowest to damage reduction that is applicable to the weapon. I, however, am not hitting for any slash damage with my war bow. Do I not understand the mechanics, or is this a bug? I never noticed it before, and the game has been deteriorating ever since I started playing it on Game pass (Xbox One, if that's relevant). Should I disconnect from the internet, and use the disk? Will that even help? Lots of questions. Help, someone. This is maddeningly frustrating.
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Looking at the sage, I think it's kinda cool. I discounted the monk multiclass prematurely. I'm thinking of going with a Hel Walker/ Evoker or a Nalpasca/Evoker. I like the might stacking of the Hel Walker, and I have nothing to actually spend the wounds on, so I'll continuously get more powerful as the fight goes on. I can unload my spells after biding my time a little. I can still use bloodied if I choose a human. With the Nalpasca, I could use a moon godlike and white leaf to counteract the effects of destructive channeling. I just don't know how reliable a supply of drugs I can keep. They don't seem so abundant as to be relied upon for routine combat. Am I wrong? With the human Hel Walker variant, maybe I can keep Xoti as a ranged combatant and use consecrated ground to balance out the health loss from Destructive Channeling. Later, I can just use Barring Death's Door, maybe? This is a really frustrating modal to try and harness. I tried a Moon Godlike Devoted/Hel Walker. It was just a turret. Very boring, and not as high damage as I thought it would be.
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I definitely thought about going Troubadour/Street Fighter for a different build. That's gonna be my pirate rp. Maybe I framed this post wrong. Basically I'm trying to make a multiclass wizard that uses destructive channeling with duel scepters. I made it seem like I wanted a street fighter. I could do without the street fighter if it'll make my wiz work better. Blooded seems good, so maybe a warlock. Because the spellblade is too squishy in my initial testing. I was also running low con, though, because I felt like the play was to get to bloodied fast and then not get hit anymore (mirrored image, arcane veil, etc). But you can't stack enough deflection in the early game to even get that far. Another issue is the recovery loss at the beginning of fights. A street fighter might not be my jam. I'll try one with middling con before I write off the build, though. If that doesn't work, I'm gonna move over to warlock. TBH, the more I think about this build, the more it seems ill conceived. Destructive channeling can kill you, no? That means I'll lose the damage after getting bloodied and unloading all of my spells. I'll have to turn off the modal. Then I'm reduced to the functionality of an essential phantom. After all, I'm running an evoker as my subclass (because damage is the name of the game, here). I'll be routinely empowering a missile spell for tough targets. So I won't even be able to replenish my resources very often.
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I didn't want to use a blood mage because I like the idea of empowering my evocation spells. I'm actually running an evoker, ATM. Also, there's no point in using destructive channeling if I'm just going to use blood sacrifice. This build is supposed to be all about destructive channeling. I know about Llengrath's Safeguard. I was thinking about running a priest multiclass so I could use Barring Death's Door on myself, but I think I'll just use Xoti as an SC priest for that.
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I'm looking to take full advantage of destructive channeling. Obviously that's led me to a human street fighter. I'll need to stay alive, though, so I'm multiclassing with a wizard so I can boost my deflection as high as I need it. Then, perhaps switching over to blunderbuss to be flanked, bloodied, and ready to kill. That part is still up in the air until after some testing or a scathing rebuke from one of you all (assuming you've tried something like this). Question: who/what else benefits from bloodied or taking damage in general? Aside from front liners, that is. This is a ranged character, so monk is out, and fire godlike is too. Again, I want to maximize the benefits of destructive channeling. Maybe I'm asking too much by wanting more synergy, but if it's out there, I wanna know. Bonus points for anyone who can direct me to any method of self flanking aside from powder burns.