I've finally decided to get this game and I'm really caught between two potential classes. I'd like a little help trying to decide what I should play as on the Turn Based mode.
What I plan on doing:
-Damage Dealer (Dual Pistols AND/OR Daggers for close quarters and an additional damage type when enemies resist piercing)
-Off-Healing AND/OR Debuff (I'm more partial to healing, but if Debuffs are really strong then I'm down for that as well)
-Trying to avoid "Casting Time" spells (mainly because I don't wanna sit around like a bump on a log waiting to cast only to find that my party had already killed everything and I just wasted all my turns for a spell I wasted)
I've heard Ciphers are great damage and have decent Debuffs. They might also fit my preferred aesthetic (love me some purple). I have seen some people mention they are very micro-managy... not sure how deep that goes, but I'd rather not have to keep track of 10 different things just to perform the same output as another class. Also not 100% sure how Focus gain works when dual wielding. Like, is it gain on each hit or just once per action kinda deal?
I've also read some good things about Chanters. Supposedly, they're really good in Deadfire as opposed to Chanters in the original. Supposedly, they're much more of a "set it and forget it" class with passive aura healing and such. Admittedly, that is pretty appealing. However, I don't really want to just be bored sitting around and I'm also nervous the aura will go to waste since I'll be playing a ranged character who only gets into melee when absolutely necessary.
If anyone has any opinions or suggestions I'd love to hear them. Thank you all in advance! :)