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About Archmortal

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  1. Someone let me know if they can figure out a way to make up the difference in Companion bonuses/Inspiration 60 without having to constantly respec. Lone Master is a terrible joke of a perk and requires locking yourself off from some of the best content in the game just to get a semi-decent boost that mostly doesn't help at the full 10 points per skill and is just outright insultingly useless otherwise due to the heavily over-tuned 150 skill check adjustments. Flaws don't help here as a ton of them actively reduce skills further, and other than Lone Master and Soliloquy perks don't actually help with the new absurd skill checks and even they're far too weak compared to the inflated caps and checks. Feels like the new 150 caps would have been much better as a gameplay novelty for people that truly wanted incentive to specialize, while skill checks should have been left capped at 100 to further reflect the way NPCs constantly talk about how exceptional the Player Character is. Now to get through Brave New World "peacefully" I basically have to give up all combat capability or bring my companions (and if I was stupid enough to actually want the full Lone Master perk that wouldn't even be an option). The way skill groups increase together to the 50 softcap has been reduced from a fun new accessibility approach to the only reason the new DLC skill updates are even semi-acceptable. Obsidian went wayyyyyyyyyyyyyyyy too far trying to solve a few loud people hating that specializing didn't actively lock a build out of having some viability outside of that specialization and gave nothing to help soften the blow.
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