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Alan Ritter

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About Alan Ritter

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  1. every now and then I place a zipline that looks like it would work but doesn't because it's actually going up or is absurdly slow so my idea is to add a degree number when you are placing the line (or a speed indicator like very slow, slow, average, speedy, super fast) so we can better judge what ziplines would be good
  2. you could also add dyes in general so you could dye armor or paint your base rather than just the ziplines
  3. the ability to dye your zipline ropes to help differentiate especially when there are many on one mount, extra backpack space perhaps as an expensive upgrade with berry leather or some new material, a different sound to notify if we will die of thirst or hunger, a "collect all" option on sap catchers and spinning wheels maybe press and hold x, and idea Is to bring back armor glue and add weapon/tool glue but use them in a different way. now they would be particular to each item instead of super armor glue fixing all tier two armor it would only fix one type such as ladybug armor glue would only fix ladybug armor and so on. I would recommend doing the same with weapons and tools, my past idea would be have a max limit of 5 manual saves the three most recent auto saves and the log out save because in my game it wouldn't save anymore until I deleted old saves so limiting it or aading an option to limit the total saves would be great.
  4. thank you good idea I all ready have too many markers coloring individual zip line rope would be better for me
  5. I've noticed when I'm in the menu with changing weapons feeding myself but changing the weapons it'll start flashing and if I save it quick enough it'll save the game at that point while it's flashing up on orange pinkish color on the right top corner and then I'll restart it or say it'll it'll come back to play but if I wait too long it it freezes up also just changing armor if I want to change my armor it's it'll lock up and then it has to restart and sometimes just running around it will lock up and it'll say video rendering isn't adequate but you probably heard these things beforeI've also mentioned the the feathers the feathers are all over the place and it seems like there's not very useful other than making the bed which we've made a few but they just keep coming and coming and I harvest them and I don't pick them up and then they finally go away but then they come back and they're all over the place I think you should limit them unless you know a player is starting to harvest them for a reason you could have them come out more when they're harvesting them and when they're not harvesting and nobody is interested in the feathers in this personal game they don't have to stay all over the place I think it's making the video more your memory of the computer has to be more powerful for all these feathers to be animated when you're walking into them with towards them and they start popping out I think it's too much animation for the machine maybe you could limit the feathers or make them more useful so we'd want to collect them also you should color the zip ties the zip ropes so that after you put them all up I've got quite a few here I got 600 days of playing the game and there's a lot of lines everywhere if we could color them you can help map out coming and going and things if you could color them your own your own color would be advantageous and simple to program I think but I like the game you're doing real good keep up the good work
  6. after you set up the zip lines and get quite a few of them coloring them would be nice so you could color them to know what direction you're going up or down or you call them in your own little freeway
  7. there are too many feathers and their use is limited, I rarely use the bow and when I do it's for berries rather than fighting so normal arrows function just as well. on top of this the bed is just a novelty and aside from the archer cap the feathers have no purpose so I end up just leaving them to pile up. this makes them somewhat of a nuisance when traversing the backyard. as such I have an idea, instead 9f letting them pile up infinitely you could place a hard limit on the amount of feathers allowed to exist at one time maybe 100 or so and if the player is collecting them that limit could be raised until they stop collecting for a while. maybe it could be limited by area such as around the oak tree there could be 20 max and around the weird device there could be 40 or so. this would help with clutter and make them more tolerable (of course also add more uses to them maybe you could make a more efficient glider or a glider that can carry you for a longer distance)
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