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Bovell

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About Bovell

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  1. My guess is that there is probably a word before the Nullus that would make the phrase more complete.
  2. Ironically, they've just made a news story about it possibly being delayed. Guess they're were just out of the loop.
  3. I think the developers' resources would be more useful spent on improving the AI.
  4. Yet you achieve the same effect with checkpoints. No you don't. With save anywhere and auto saves, you can save wherever you want and wherever the developer thinks is appropriate to save. With checkpoints you only get the latter, thus removing the option from people who are not 8 year old kids and want to save where they think it's appropriate. I was referring to auto save, not saving anywhere you want. Auto save = checkpoint.
  5. Yeah it would be nice to be able to drag bodies and then hide them or something. My hope would be that patrols don't walk by corpses and not notice anything suspicious. while it's nice to have the option and can be plenty cathartic after a long day at work it'll be annoying and damaging to the game if gunplay is required not optional. I was under the impression that hiding bodies was something of stealth, not gunplay.
  6. Yeah it would be nice to be able to drag bodies and then hide them or something. My hope would be that patrols don't walk by corpses and not notice anything suspicious.
  7. Glad to hear that there will be some side missions that have some benefit. I wonder if they too will have different endings based on player choice.
  8. I think most games these days are transitioning to the checkpoint save system. When you're in the heat of battle, it's easy to forget to save manually. Checkpoints usually come between a lull in the action. So while you may have to repeat the same section over and over again, at least you aren't banging your head on the table because your last save was at the start of the mission.
  9. UnrealED is one of the easier level builders, so it would be great if it was included with the game.
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