Jump to content

MajorYoshi

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

5 Neutral

About MajorYoshi

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator
  1. Xbox .0.1.1.2193 When updating a not-full stack of items with a full stack of items moved from within storage, the numbers shown after update are not correct. Stack size is correct, but the numbers shown are not. Closing chest or touching incorrectly labeled stack will update the numbers to be correct. Steps > inside chest have a stack of 11 arrows and a stack of 20 arrows (or whatever item). Pick up the 20 stack and drop it onto the 11 stack. Note that the both stacks now show 11. Note: This is not happen when moving a stack from backpack into storage. Note2: this affects both chest and storage container. When an item is stolen by gnat or ant and said item is tried to put back into storage, press X on that stack of items will not work. You must pick up the stack and drop it into storage. Steps > hold nectar in hand or have in chest. Wait for gnat or ant to steal. Kill said offending critter. Pick up stolen nectar. Go to storage chest and open. Press X on nectar in backpack to deposit into chest and note that it does not work. You must pick up the item and move the stack manually. Getting into mint box is difficult enough to make someone think they cannot do so. It takes a lot of “just right” directions to squeeze into it. It shouldn’t be that difficult if players are expected to be able to do so (for mint mining).
  2. Huge "Sorry so long" list continued. last post today, I promise. (again, Xbox one x) Can we not harvest spider silk from spider web “teepees”? If armor and glider were equipped upon death, after respawning and when grabbing all from backpack, items should go back to being equipped. If calculating what was assigned is difficult and opens for issues elsewhere, just eq the first objects encountered into their relevant slots. Me carrying multiple armor sets everywhere all the time seems highly unlikely. If a ladybug is in “Must Kill Aphid Now” mode on an aphid that the ladybug cannot reach, said ladybug can be killed (note T3 mallet used) without drawing aggro to yourself as you pummel it. Ex., aphid was under rock next to water north of Oak Tree. Ladybug was trying to get to it but could not get under rock. I stood there and bashed it until it died with zero risk to myself. Welp Flavordrink (East NE of lab entrance) almost never has ‘drink’ available. Yes, I know it rolls downhill a little bit, but I thought for the longest time it didn’t even offer drink as every time I passed by the area I never saw any. Then, one day, there was drink available down the hill just a little. For the most part there is almost never drink here still. (this coupled with the raspberry juice clipping through the ground makes this area a bit thirst-ridden). When there is a large (15+) list of saves and you delete them, nothing happens for a few seconds, making one wonder wth is going on. Ex., gather many (20ish) saves. Delete one. Note that “DELETE SAVE FILE” pop-up window stays in place even after you press A. After a few seconds the window goes away after the save is deleted. After pressing A, a secondary window saying “Deleting” should appear, or when pressing A this pop up window should disappear and “Deleting…” should appear at the top (where “Saving…” should appear (see previous post)) until the file is deleted. When quitting a game and it says “game will be saved” after pressing A for “ok” the bottom of the screen then says “Loading…” as it's saving and exiting.
  3. Sorry Huge List Continued- Smoke from sconce clips through flooring (when used as ceiling/second floor flooring). Because of curved nature of planks for flooring, anything sitting on the flooring clips through and is visible below. Stun/knockdown from ladybug seems to be too long to me. If hit by a lady bug you’re stunned/knocked down for a couple seconds where you cannot do anything. When the stun wears off you have almost no time at all before the lady bug hits and stuns again. Stun time should not be almost equal to ladybug attack delay. There currently is no way to grab things out of or while in water. If you fall in water carrying a stack of planks or logs, those planks will float and the logs will be laying in the water. Forever. Speaking of swimming, there should really be buttons to go up and down without having to map them. Pushing forward while looking up shouldn’t be the only means of movement available. Speaking of mapping, mapping with a controller currently doesn’t work for “B”. Select something to map, such as swim up. Press “B”, menu goes back one as if I had it B to close. When mapping controller actions, assigning a currently assigned item does not remove previous. Example, assign left D-pad to inventory. Apply changes, escape from pause menu and go back to game. Now press left on D-pad. Your inventory will open and when it closes the emote window will then pop up. In the mapping controller section, having button tip text at the bottom and button tip text on the right is awkward. I only just now am realizing I can unbind using X because I was reading the tips at the bottom. Is there currently no mechanic for forcing grass to not respawn? There should be. Though it should also be reversable too. I have 6 stalks of grass that every few days needs to be cut down as they're RIGHT in front of my house (almost against my stairs, even). I can delete things from the game in my inventory. Except anything that is carried on my shoulder (Planks & logs). I should be able to remove those from the game somehow too. Tier 2 weeds not respawning. I don't think tier 1 are in my game either. Or they're taking a VERY long time. Why am I supposed to analyze everything, but mint chunks and pollen are invalid objects for analyzing? Running over a dandelion tuft should not punt it into the neighbor’s yard. (ok it isn’t *that* far, but I’ve seen one fly 40cm away (was measured) after running over it.) Why do I need tier 2 materials to fix some tier 1 tools? An axe made of a pebble and grass absolutely should not need quartzite to repair it. Repairing bows with spider silk seems perfectly cool. Do mints not respawn? If not, they totally should. Why is the mint package closed for days and then suddenly it’s open? Did I miss a trigger or something for that or was it based on some other factor? If it is some other factor (such as it opening when you have a tier 2 hammer or X number of days) then that doesn’t make sense unless the mint package is actually somehow omniscient. Please change the color pallet slightly for either honeydew or nectar. If you look closely enough there is a slight variation in look, but they should just be different enough at a glance without study to see which is which. Same as above for Acid Gland and Spider Chunk. I shouldn’t have to highlight each in a chest to see which is which. If same model is used, at least change the color. Bug parts are: Ant – labeled as “part”; Ladybug – “shell”; Bombardier – “leg”; Stinkbug – “Feelers”. Why all the variation when every crafting recipe calls for “parts” and when selected, each item’s pop up text on the right says “Part” as well. If it’s a “part” then label it as a “part” in the inventory list. The variation can be confusing. Or, alternatively, change the recipes (and pop up text on right in inventory) to have the correct words used. Either call it ladybug shell with a pop up hint text labeled as ladybug shell and have armor recipe call for five ladybug shells. Don’t mix and match “parts” and specific parts since specific pieces actually do exist for each insect (head, gland, etc.) for a reason. As a separate item but possibly(?) part of above is that parts from an infected weevil are shown in inventory with a weevil picture and label as “parts” yet when selected the popup help text on the right says “fungal growth”. This doesn’t make sense. When making button mapping changes, LS will apply. If you click LS to apply then B to exit the menu it still pops up saying “you’ve made changes, press A to apply?” Sometimes.. Sometimes it works correctly. I’ve not found what causes the difference here. In button mapping menu if you enter the same selection twice, nothing will ‘take’. Go to options->controller and scroll down to Swim Up. Select Primary mapping slot on left. In new screen press A to make A swim up. On same selection press A to change from the A we just set to, say, X. No matter what you press (except B) nothing will change the A we set. When manually saving the game it pops up text saying "Cannot Save: Another save in progress". But, this pops up and goes away so quickly that the only thing we have time to read is "Cannot Save" which makes you think it didn't save because there was an error for some reason. It's not easily visible that a new save was added to the menu because the box for a save slot touches the box below it, this means that inserting a save isn't very visible in the menu when it happens unless you look at the time and date, which I shouldn't have to do for confirmation because of the "error" message I just read. How about just saying "Saving..." at the top instead? I think we all know that we can't save more than one thing at a time by now in any game. In the Quests tab, when moving selection down from Incomplete to Complete, the highlight does not move. There is the "selection triangle" at left side but when moving down to Complete selection it disappears. Note that I currently only have one Incomplete quest (Hunter - Larva).
  4. Sorry, I've got a huge list. I know some of these are dupes and for that I apologize, but left in case a different perspective on any of them helps. Also please note that I have over 20 years Software QA Management specializing in usability and process flows under my belt so some are nit-picky, but I'll leave it up to your Product Owner to prioritize ;). If you need further clarification for any of these I am more than happy to discuss further, please email, zoom, or call. I am enjoying many of the things you have implemented so please do not take this list as an "OMG this game needs SO much work". For example, I love the construction radial with "Chopping menu". Please note that all of the following is from XBOX One X using 0.1.1.2193. Main menu -> Single Player -> Continue should be at top, above New Game, as it is what will be selected most often. This is one of my biggest irks in games because it's such a simple, simple thing to not do. Put what users do most often at the top or as default selection. From a usability perspective please remove the LB radial hotpouch selection or present another option for its usage. I see why the radial is great as it’s click-direction-click, but other game’s usage of LB RB to select (MC) really sets a standard here. Perhaps use RB and LB cycle through them instead of popping up the radial while I am still moving around in the game world. The problem with current implementation is that when the radial is up, I lose half of my ability for movement (right stick direction facing) and it blocks most of my current visibility. If I’m in battle and need to heal? That’s a horrible thing to have happen, especially as I’m backing up and end up being blocked by a piece of grass. Since we just used up the RB button, now set Y to throw as default. Having RT for use and RB for throw at times causes confusion and items are accidentally thrown. Do I really want to throw my bow at an orb spider? Separate the buttons so there's less risk of tools being flung about accidentally. Having Y as default be “turn off/on trail markers?” when there are way more important, gameplay-wise, needs for a prominent button? It doesn’t make sense (again from usability). Make "turn off trail markers" a configurable option (already is) and leave it at that. I have been thinking about having an option to cycle by my own means (button mapping, use Y perhaps), but only having one direction of cycle would be pretty painful in a battle so really haven't settled on whether or not one direction of cycling would prove useful. I don't think that it would. Rotating blueprints is backwards currently WHEN SNAPPING. I expect the LT and RT buttons to do exactly what is shown in the tips popup. But, using the “outward facing” arrow as a guide, watch which direction the point of the arrow moves with LT and RT buttons. It’s opposite from what the tool tip says. And, personally, I feel that they *should* move in the direction of the tool tip and not their current direction. (as in, please fix the turning, don’t just swap the tool tips). Rotation works correctly when it’s free-form floating and not snapping. When the blueprint is trying to snap to something (such as placing a wall on top of flooring) the triggers are now reversed from the non-snapping direction. There should be a way to move entire stacks into and out of storage without drag and drop. This may be simple with a mouse, it’s not with a controller. Perhaps hold x to move stack or Y to move stack? Having "customize marker" as a prominent action, when I have to press X individually 10 times to move one stack of sprigs? That's just mean. Button to move stack should work either moving into storage from backpack or into backpack from storage. Alternatively? LB take all as currently set. RB take/deposit stack. Other Alternative? Hold X to take/deposit stack. I'm not as much of a fan of this one as it takes more time to press and hold than it does to press. So putting 20 stacks of items into storage just ends up wasting time. Juice from Armed Raspberry often spawns and drops through the ground. It seems to be that the juice is there as I approach and it is then rendered and during the rendering process to make it appear on my screen it renders partially underground and ends up just clipping through the ground completely. I’ve seen an orb spider send a flower petal through the ground just by stepping on it. Ants (any insect) walking through planks or logs should not send them flying. Record kick I’ve seen so far is an ant walking through a pile of 5 logs I had, and one log ended up 25cm away. (Pile was right next to marker) Broken items need space in repair menu label after the word “broken”. Use item until broken. In inventory menu select repair on item. Look at top left label “REPAIR BROKENANT CLUB”. “REPAIR DAMAGED ” is fine, FYI. As is mentioned by others, dew not found anywhere in game. Two days worth of dew spawns on a dew spawner and it stops working. Acorns seem to either now take a very long time to respawn or they’re not respawning either. Which is horrible on my current need for chests. Grubs dig over roots and leaves as I think I've seen reported elsewhere. Ants are not the only ones to steal from chests from a distance. Weevils will also do it by being under the flooring the chest is on. Even if said flooring is at its maximum height for build. Door frames clip through flooring of second floor. Relatively speaking, it's about a "foot" high even though a "foot" is probably closer to 1 mm in game ;). When adding walls to wood scaffolding, the walls will be higher than the scaffold. It will not line up with the top where the flooring is. So when making a porch, it’s not possible to wall off the side of the porch and still be able to run off of it as the wall now comes up to the player's midsection and blocks them. Note that window sections can be added that line up perfectly at the top, but this looks weird. Speaking of scaffolding. Why is it called scaffolding instead of foundation? We have a clay foundation, which makes sense. But wood is scaffolding? Scaffolding is something that’s built up to allow builders to reach heights to work from as ladders are unsafe. Calling these pieces you build and attach flooring to doesn’t make sense to be called scaffolding. It’s a foundation. Attacking insects that attack my structures seems a bit too ‘structure destroying’ of an event than it should be (due to MY attacks). I end up doing more damage to the structure than the insects do as I am swinging to get rid of them. I recognize one can stand back a little bit to help avoid that, but if it’s happening under wooden foundations (such as under a house), there’s not any room to move back. It’s just a little clumsy right now. Weed Killer Peak. Once to the top of the cannister there seems to be no way to jump back onto the sprayer to walk back down. Attempting to jump back onto the sprayer causes you to slide off and fall to your death. (One shouldn’t be forced to have a glider in hand when exploring this location.) Why do worn items take precious backpack space? If something is strapped to my legs, how is it taking space in the backpack? This also applies to the hotpouch. If I have items in a ‘pouch’ why do they also take up space in the backpack? With armor, glider, tools, multiple stacks of arrows, food, canteen.. that’s easily two rows of the backpack taken up with just things needed for going out. Arrows should be more than 20 to a stack. Seriously. Inventory management is already a bit painful as is. Why does raw/spoiled meat take up one per inventory slot, but cooked meat can stack? I don't say this to remove the stacking at all, but to clarify why raw and spoiled do not stack. Having them take up one slot per piece of meat seems to start heading down the road of "let's make this an inventory management game!" and that's absolutely not what should be done here. We've all seen how well that works (doesn't) in other games. It just creates tedium. (cont. in next post)
  5. FORUM BUG - Post limit size? I've got a huge list of issues to report and when pasting in and clicking Submit Reply, the mouse cursor cycles in response to the submission, but there is no error or anything that pops up and the text remains in the editor. As I'm new to this forum it's confusing on whether or not the post is now needing to be approved by moderator (as it says at top) before it appears. After the test above with PW character issue, clearly my post isn't actually posting.
  6. FORUM BUG – When creating a new account and using 6 characters for password, the form submission for creating new account will fail with error message of “enter a password of at least 6 characters”. I tried 3 times and this happened each time (chrome on windows OS). Changing PW to 8 characters fixed issue.
×
×
  • Create New...