I don't get something though. Why is it that Alpha Protocol didn't have any of this? The controls/UI/mini games felt really porty and the same as the console version. The minigames felt broken if you tried to use a KB+M with them. Why does it seems like for PC lead games you can make those logical design changes to rebalance the console version so it plays well, but for the console lead games like AP, if it works ok on the PC, it's good enough to ship.