Everybody, I was working at it all day and I started to think it was the blur effects that were causing the problem. I found a solution on reddit that I thought might work. It absolutely did for me. It isn't setting the game to direct x 11. You're going to have to kill the blur effects in the engine ini itself. This dude here on Reddit posted it, if it works for you be sure to give him an upvote:
https://www.reddit.com/r/GroundedGame/comments/i3sbti/howto_remove_the_background_blur/
Press windows key + R
enter %localappdata%
Go to %localappdata%\Packages\Microsoft.Maine_XYZ\LocalCache\Local\Maine\Saved\Config\WinAnvil
At the end of engine.ini add this:
[/script/engine.renderersettings]
r.DepthOfFieldQuality=0
r.DefaultFeature.MotionBlur=0
To Obsidian, perhaps you can take a look at this specific aspect of the game and it'll point you in a clearer direction as to what's going on. To my fellow R series card users I hope this works for you and gl.