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weby

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About weby

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    NWN2 Community Representative
    (3) Conjurer
  1. Gotten about 15 minutes into it.. then I got the urge to start the DM client again..
  2. Currently loading of resources n NWN2 is a big mess The following all applies to atleast all of: TLK files these are specially bad today as they are loaded wrong by the toolset GUI files Haks 2das special effects journal scripts models blueprints sound files terrains worldmap files graphics files The way I would hope it worked: (in each case the directory in program files having lower priority than the corresponding directory in my documents) Game built in resources would have lowest priority then the corresponding game directory: hak,tlk, sounds etc. Then campaign resources: Basically we could put in any of the types of things into the campaing directories then the in module resources: Again Basically we could put in any of the types of things into the module or module directories. then override: Again Basically we could put in any of the types of things into the override directories. But I would not make haks automatically override anything unless they are part of module properties or in the actual campaign/module/override directories. Also on the general topic: * The lack of an official hak editor. -> somethign the communtiy can make, so not primary priority * The lack of an official UTF-8 string editor. -> somethign the communtiy can make, so not primary priority * The lack of a place where "stand-alone" (unaffiliated with modules and campaigns) haks can live (override and data folders not really being a good home for such things). -> override should work well * The lack of documentation on the order in which things are loaded and from where (with order being very important, as it establishes what files have "last say"). -> Very true * Data files can be read in from about eight different places in myriad formats. ->very true, but some of the files cannot be read form some of the directories * .haks must be explicitly called out from individual campaigns and modules. ->as it should be * There is no logging of .hak and override content being loaded to see gets read in last and from where. ->true * There is no data screen where campaigns, .haks, and override files can be seen, much less managed. ->true But add to that: Loading of content in multiplayer: -Not loaded before char generation -No indication what resources can be serverside and what have to be in clients and in what directories -No usefull feedback to player when some resource is missing -Some resources not working in some of the places -No ability to check consistency of any resource so it has not been tampered by the player.
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