That's a build I tried and played it up to lvl 9 or 10, but decided that it'd not pack enough punch in the more troublesome encounters (megabosses, SSS fights), and hordes of melee mobs can be roflstomped in more than enough ways. I had no trouble completing POTD on either of my playthroughs (first as Ghost Heart/cipher then as Tactician/Soulblade), I even did the ooze megaboss on my seer, and felt like I could get Dorudungan down too with a bit of practice, but I wanted a build like my dumped RES dps tanks in PoE1, something that can solo tank regular encounters (even if not bosses), and dish out nearly as much dps as a build optimized for it. Had really high hopes for Steel Garrote/zerker with the rage upgrade that staggers foes for constant draining, and all the armor stacking that combination provides, but even that felt underwhelming compated to the PoE1 builds. Maybe it's just Shod-in-Faith was bonkers, and I grown completely reliant on it for building melee in PoE1. I just feel like ranged has a huge edge over melee here, especially with gearing (+5 acc helm/ring, +10 acc ring if you use Dragon's Dowery, +10% dmg +3 acc pet...), maybe it's just my knowledge still being limmited. Also godlikes don't really feel like godlikes in the sequel