Everything posted by Aljxndr
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Nomad's Brigandine + Imagined Pain (and other shenanigans)
Hello, I was wondering if perhaps the gipons prudensco armor with the immunity to engagement would have a similar effect?
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Vanishing strikes invisibility status
Yeah, I just decided to finally console test it (wasnt as hard as I thought) and it seems that the swift inspiration remains but not the +50 deflection. Considering you cant be hit while invisible afaik, it seems like a bug or extremely dumb design. But whatever, swift is nice for survivavility and running around triggering riposte with out of range misses once you run out of gambit and vanishing strikes I guess, and given that I will never use other abilities, there are enough level up points to spare, so its irrelevant if it ends up being situational I guess. As for pukestabber, mad drunk is a passive yeah? So the active bonus of rum should stack if I understand correctly.
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Vanishing strikes invisibility status
I was thinking on using slipers of the assassin tho idk if its worth it. Which brings me to something I just realized, should I forfeit all other sources of invisibility once I get vanishing strikes? Enduring shadow seems pretty good for both that swift inspiration and the +50 deflection that (I assume, can anyone confirm?) last for the base 20 seconds + modifiers even after invisibility ends (after I attack). On the other hand it is precious, precious guile I could be spending on vanishing strike + gambit spam. Actually, since Im thinking on using arquebus for an opener shot, I could shoot, fast reload thanks to stealth, endure shadows, shoot again, switch to daggers and start the VS + Gambit combo. I just need to know if swift and the +50 deflection lasts for the 20+ seconds
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Vanishing strikes invisibility status
Sadly, I dont think I can live in a world where Dev didnt kill that scumbag. Are there any mods that give you the armor regardless? Seems way too good even if someone else ends up using it since using abraham would mean not using ooblit. Appart from that, rum seems more readily available than fancy foods, but yeah I see your point. Though it seems pukestabber + rum gives you + 35% speed (-1 dex), and captain banquet "only" 20%. I know about diminishing returns but given that streetfighter can get to 0.9 recovery Id say we havent reached that point yet. It should be easy to test and it requires no comittment so if it ends up being the same I can use other fast weapons. Maybe I can even use rust's stiletto for that extra invisibility per rest. Or just leave speed as is and focus on raising duration like boeroer said. Many options to consider, thanks everyone!
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Vanishing strikes invisibility status
I was planning on using pukestabber, so on terms of food I was counting on being drunk with rum mostly. I pretty much maxed dex since rogue lacks any kind of action speed buff. Perception is at 21 and intellect at 17 (without items). Im kind of regretting not maxing intellect tho. Simmilarly, if I want speed, I was planning on using a robe or clothes or miscreants leather. I dont know at which point stacking speed becones inferior to stacking duration when it comes to squeezing lots of backstabs. With community patch you get an instant 20 base raw damage per hit that scales with power level, so much more than that when I get vanishing strikes.
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Vanishing strikes invisibility status
Thanks everyone!
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Vanishing strikes invisibility status
(I already tried to post this, seemingly unsuccesfully, first time on the forum, sorry if I end up spamming or something idk) So, in the link above one of the developers seems to think that the way vanishing strike works is a bug. I wanted to know if it has been "fixed" or nerfed since. Basically I want to play a dagger assassin and considering going single class just for that and gambit. Im using the comunity patch backstab tweak, and if vanishing strikes gives you persistent invisibility for a time, then that would make daggers a natural choice since you want to squeeze as many backstabs as you can.