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Pharmacist

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Posts posted by Pharmacist

  1. Thank you for all the replies! I have two monks in my party (a SC forbidden fist and a shattered pillar/soulblade) so I don't want a third one. It is going to be fighter/skald.

    15 hours ago, Elric Galad said:

    Also do you plan to use Quickswitch, or even Black Jacket ?

    I would even consider pure 1-handed style for a Skald - Warcaller. It makes Clear Out spamming better than dual Wield.

    That's actually a great idea, I was thinking about choosing blackjacket but did not consider 1h style.

    16 hours ago, Boeroer said:

    War Caller does very well with Whispers of the Endless Paths and Offensive Parry. Offensive Parries can crit and those crits can generate phrases. You just have to make sure that your deflection is very high and that enemies ACC gets debuffed. 

    If you then "tank" a bit with Disciplined Strikes and Refreshing Defense (and the Knights Shield phrase for example) you'll get some phrases pretty quickly via parries. 

    If you use an Unbroken and stack some engagement slots you can also play with Terrify + Disengagement Attacks. E.g. when using White Witch Mask. Disengagement Attacks have a high crit chance and also do create phrases.

    The standard melee weapon for a Skald is indeed Sun & Moon because you'll get 2 chances for a crit with each strike.

    Keeper of the Flame: don't think the AoE creates phrases (would be cool) - they are considered ranged attacks and thus don't work for a Skald.   

    One could check of Chilling Grave from Grave Calling counts as melee attack rolls. Togehter with Ancient Brittle Bones that could lead to a ton of crits. Never tried that though.

    Scordeo's Trophy sounds like a good idea if you want to attack with Sun & Moon only. Usually it takes some time until all enemies reach you and you can get of a few shots, only then cast your first invocation. Scordeo's Edge is also very good for the +20 ACC from adaptive (and the occasional Blade Cascade).

    I never managed to proc the spell effects that should come with a Whale of a Wand. :(
     

    I did some playtesting, Sun and Moon does nice and WotEP, albeit quite slower at autoattacks, does great too against multiple targets (and with the plus of having Ofensive Parry). That said, having using blackjacket I could switch weapons versus single (Sun and Moon) and multiple targets (WotEP). Also it is good to have a 3rd weapon slot for empower shenanigans (Sasha's and The Weyc's Wand) and another for The Eye of Wael (for switching when getting bloodied to proc Form Fantasmic and then immediately switching back with no penalty) plus another 1h weapon with an active ability to have on demand.

    I also tested offhand ranged weapons for dual wielding with Sun and Moon. I tested for on-hit effects and passive bonuses to see if some effect that could applt to main hand attacks or spells (something like Lover's Quarrel proccing in response to spells crits), the only thing I found is Current Rush's bonus crit damage applying to main hand attacks. On the other hand, A Whale of a Wand's charm effect procs quite often of Her Revenge because of the bouncing.

  2. Hi, I'm about to roll a war caller skald (I still can't decide on which fighter subclass to pick) to use Sun and Moon as main hand weapon (to benefit from double crit chance) along with a ranged weapon in offhand, in order to attack always with the flail. What could be a good offhand weapom choice? I was thinking to pick The Weyc's Wand for empower shenanigans (plus the coil etc.) but that doesn't come until quite lategame.

  3. 2 hours ago, thelee said:

    ok, just tested it. it's apparently as i suspected. the initial cast of the spell counts as one spell effect, and then each falling fire projectile counts as another spell effect, so you trigger least unstable coil twice upon initial cast, and then repeatedly retrigger it as the spell continues. it's not completely obvious that it's doing so because as you accumulate more inspirations, it becomes more likely that you're just refreshing the duration of existing inspirations, but it's definitely happening.

    i didn't test it with meteor swarm, but did confirm rain of holy fire and also tested magran's might, but i have no reason to suspect meteor swarm is different.

    glad to know least unstable coil isn't just busted with chanter! it's arguably even more busted on priest or wizard because empowered rain of holy fire and meteor swarm create many more procs for the coil, and both wizard and priest have arguably stronger ways to exploit e.g. a brilliant trigger. (only downside is that the interaction comes much, much later than an AL1 or AL3 chanter invocation, but then again least unstable coil will only be available late for most people)

    Yup, I saw exactly that. It triggers on successful casting and then once again for each projectile. The downside is not recovering the empower point with the scimitar because it is not an invocation, so you don't get the 1 per encounter but it is busted anyway.

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