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WilliamAbbott

Initiates
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About WilliamAbbott

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  1. Sorry to double post but I'm uncertain how to edit my original post. Just wanted to iterate that I discovered that this bug had nothing to do with class or the PC itself. The bug is exclusively when using a gun. Both Serafen using a Blunderbuss and my PC using a Pistol experienced this bug however my Priest that was using a Scepter did not. As soon as I got my favourite Pistol legendary I put it on my Priest and began experiencing this initiative bug. I also tested this by swapping my Cipher and Chanter weapons to Bow/Sabre respectively and they no longer experienced this bug until I put
  2. Hmm okay well I appreciate your reply. I feel like I must have some other bug then because that definitely isn't consistent in my game. For example when I start the game as a Level 1 Troubadour I start the fight with 3 Phrases. However as soon as I level up and learn the "Gernisc Slew the Beast but Soon Faced its Kin" summon I start combat with 4 Phrases and am able to summon them turn 1 despite their base cost still being 3 Phrases. Once I learned "Oh, But Knock Not on the Door of Urdel and Gurdel" I still started battle with only 4 Phrases being unable to summon them at the start of batt
  3. Not sure if this is an actual bug or an intended feature since the game doesn't really explain these things. However on my normal Chanter with no subclass I always start combat with enough Phrases to cast my strongest ability on turn 1. However if I play as a Troubadour or a Beckoner my spells cost an additional Phrase to cast and the UI shows my max Phrases are 4 but I only start combat with 3 forcing me to wait a turn before I can utilize my strongest summon. This kind of awkwardly alleviates itself as you level since once you reach level 3 you will suddenly start combat with 4 Phrases an
  4. So I don't really understand what happened, I've played through hours of the game on several different characters with no issue and now suddenly when I made a new Cipher I was getting an issue where my initiative at the start of combat was much higher than what is listed. For example I have 5.5 initiative on my Player Character and the first battle we begin it starts at 6. But then the next battle I am in my initiative is suddenly at 11. Sometimes this bug compounds on itself and I'll start combat with 20+ initiative despite making no action. Even starting a battle with my Cipher in stealt
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