(Intro to problem and pondering, can be skipped) Hi! I am posting here for the first time in case someone could lend me a helping hand with a realism mod I'm working on, mostly for myself but for others too once complete. The mod basically aimed to make the pillars 2 experience more realistic for me by building on the Rymrgand and Woedica challenges. Woedica went mostly unchanged apart from tweaking with Second Wind to Per Rest to avoid abuse by me and others. For Rymrgand, I am mostly revamping Crafting of Food and Drinks, tweaking spoil times and making new recipes for stuff like turning raw meats into cured ones, preserving fruits and vegetables by drying, adding more ingredients for crafting foods in shops etc. Most of these are going okay so far. I am, however, stuck on this problem.
Problem: I would like, when food and drinks are consumed when travelling on your ship, for your party members, not just your crew, to consume some of those supplies as well. I have no idea where to even edit entries to accomplish this much less what that alteration might cause on the different morale and hunger systems as I do not know how those are coded to work. Originally I wanted to find if there was a way to even give party members some kind of basic crew functionality, since that is by far a more realistic approach, however that seems even trickier to accomplish than this so I'm giving it a wide berth. If anyone can help me, I'd appreciate it.
Pondering: Another thing that had been bugging me which I have given up on unless someone can provide actual help is integrating Abydon's challenge to the fold of the mod. There are a few things that make it impossible currently for me to even attempt it, however. 1) Apparently, as far as I'm aware even though I might be wrong due to lack of extended testing, the game does not tell you how far your weapons and armor are to being broken. That is greatly unrealistic. There is no way someone like Eder for example can't figure out by a simple look if his weapon might need to see some repairs. This way you lose weapons and armor you would not need to lose. 2) Some weapons and armor don't need repairs. They shouldn't. A legendary blade with a million traits and powers would never in a million years become legendary or have anyone bother make it legendary if it could break that easily. You'd never encounter Modwyr. Modwyr would be dead and gone. For that matter, it would be pointless to even attempt to make Modwyr... anyway, that's all I got. If anyone can help with anything, I'd appreciate it a lot.