Jump to content

Drakkon

Initiates
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Drakkon

  1. So I'm going to start a new hard game and finally try to finish the damn game after not playing a while! I've settle one rogue and I'm going to be using all story companions because hirelings are boring and too easy! My must haves are grieving mother cause cipher is just too good for a rogue. Durance cause priests are just good no matter what, even though his dex makes me cry. Pallegina because her raw tanking ability and her just all around great healing and abilities are hard for me to ignore! I can't decide my last 2 spots though. I need another frontliner at least and 1 backliner. I have kind of decided against kana because while dragon thrashed is amazing I don't feel his abilities are as useful for rogue and it's just a boring class in general for me. So now I am trying to decide between eder or the monk and barb for tanky frontliner. Eder is always good in every playthrough I've done. His ability to engage lots of enemies and knockdowns are very useful. He also can do solid dps while being tanky as hell! I never played a monk because I have never really liked the aesthetics in most rpgs but I hear they are amazing. How would he compare to eder? Same with barb I never play with one but she seems only useful if I want to doe AoE frontline damage which is what kana would have done. Last spot I can't decide sagani or aloth. Wizards are always annoying for me because I usually either have too many spells saved up or use too many. They obviously have tooons of options that synergize with a rogue but I always feel annoyed bringing one along. Lastly sagani has 2 hobbles per round to help my rogue and pet to run interference and rush to help my rogue if needed. I know wizard is objectively better but would it be better for a build around my rogue per say? Forgot to add my rogue is dual sabre so perhaps that would help you guys decide better.
  2. Biggest problem with firebrand build is I cannot get belt for my barb cause the deadfire expansion or whatever pack it is isn't available for PS4 which is what I play on. I could still do it of course, just not as many firebrands. Also I remember reading in one of your older posts that soulbound weapons were the best because of their procs with carnage. Is your opinion different now? I could go with monk just need a good DPS build for it. Or how to build the NPC one since not sure which class I'll make my main yet. I know about citzals lance, but is it better than durganized weapons still? Like drawn in spring+ unlabored blade vs the lance? Also what gear?
  3. I don't want to do a barb tank cause that's what I have pallegina and kana for. Also I don't like the idea of barb tanks thematically. Kind of how I don't like greatsword rogues.
  4. So I'm starting over for the 8th time and getting into the flow of what classes I like most. Last game I did rogue main, priest ,cipher ,druid ,chanter ,ranger. Rogue felt strong but kinda pointless and I understand all the flak it gets now. Having all that damage is overkill for most enemies and the ones it matter for can kill you with a fart anyways. So for this run I want to do a melee party. I always like melee in rpgs and usually try full melee parties when it's practical. I have most the classes decided just need some tweaks and help on some builds. I'm going to be using all companions since last game i only used 2 and the game felt pretty empty with only kana and hirv talking occasionally. Durance -cause hell yeah priest buffs! last game I just gave priest hatchet and shield with dex int items. Didn't really think of much else they needed unless you guys can suggest better Hirivais - cause I regret never taking a druid till just last game! If I didn't hate druids thematically I would make a druid main cause they are so damn fun in this game. Did the same thing gear wise as the priest Pallegina - main tank I'm thinking. Just throw her at something big and bad and toss out buffs or heals as needed while soaking up damage while doing some decent with sworn enemy+FoD? Her heals also free up my priest to stack up more buffs. Most games I have to decided on either healing or buffing with my priest.I used kana as my main tank last game and he did alright but couldn't take too much focused fire or tough bosses 1on1. So this time I figure use 1hand and shield for tough fights and either dual wield or 2handed for everything else? Not sure really what weapons or gear would be good for her. Kana - extremely boring to play but I will have enough micromanaging to do with my other classes so it generally works out. I just put heavy armor and hatchet on him last game. Lots of hatchets on my characters....... Now my next two spots I cannot figure out who to play. I wanted a melee wizard and barbarian but not sure if barbarian is even worth the hassle. I always get unimpressed with barbs before getting them very high and they seem pretty useless for aoe when other classes like druid or chanter can do it better. Might not even use dragon thrashed on chanter so barb can feel like it's useful. Only reason I wanted one is because I really haven't played one to their fullest? Could do a fighter but waiting 13 levels to get charge is just annoying. Also trying to figure out how to build one is an absolute damn nightmare. Like what it better for them dual sabres? St Ydwens seem like it would be insane on them. What about unlabored blade + abydons? Those are different weapon class but both mythic. Tidefall seems kinda useless for this team. Rumbald could be useful with the prone. What about gear? Just thinking about the weapons and not to mention what stats to give a barb makes me want to pull my hair out! So it's either make my own or just use mahena. Last is wizard and I want it as a melee wizard. I kinda hate ranged fireball slinging pansies. My favorite classes in baldurs gate were fight mages and blades! I used a melee cipher last game and he was decent but wizard seems like it would be way stronger. Cipher plays like cast spell wack enemy a couple times cast again and repeat. Wizard just buffs up and ends anything in it's way from what I can tell. Mostly I want to know what gear would best work for melee wizard? armor boots helms etc. Also what about weapons? I know the summon staff and lance are great but I figure around 12 superb durganized weapons would pull ahead. So what weapons would work best for a melee wiz? Or do you just stick with summoned ones?
×
×
  • Create New...