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MildMildEast

Initiates
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About MildMildEast

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  1. This play style isn’t for everyone I could see how some people might not find it enjoyable, however I’ve had a blast with it because it’s so much different than any build I’ve done in RPG’s. ATTRIBUTES: Strength: Good Dexterity: Below Average Intelligence: Good Perception: Below Average Charm: Very High Temperament: Very High Increase Strength by 1 point because you want your “Inspiration” stat to be the same as your “Determination” stat when you increase your Intelligence by 1. Increasing your Intelligence helps both “Science” and “Determination.” De
  2. I posted this as a reply to a thread earlier but now I’m going to post it as a separate topic, I just want to make sure this is seen and fixed in future updates. I also added more context to it. There’s three bugs with the companions I wanted to mention. Nothing game breaking, just things not working as intended. 1.) the perk “Fine Aim” which is supposed to increase ranged damage by 10% is not working, or at least it isn’t displaying a difference in the stats. If you take the heavy handed perk (melee damage increased by 10%) there’s no problem and it displays the increase
  3. There’s three bugs with the companions I wanted to mention. Nothing game breaking, just things not working as intended. 1.) the perk “Fine Aim” which is supposed to increase ranged damage is not working, or at least it isn’t displaying a difference in the stats. If you take the heavy handed perk there’s no problem and it displays the increase in damage. 2.) if you take the perk “Battle Hardened” which is another tier 2 companion perk it will lower your companions overall body armor instead of increasing it. I think it’s overriding the 20% armor buff you get from having 40 “Inspiratio
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