Thanks Steve, and . . .
Hmm, so, I have a rather long analysis prepared somewhat relevant to both of your posts, but subjecting you to it might be cruel, unusual, and unnecessary. The short version is that they're not particularly exciting to watch and don't reflect the epic blade-beating tendencies of DnD source material (imagine watching the Princess Bride swordfight in the NWN2 engine). Certainly most people on the PW I play are sick of the animations, many of them practically since release.
If you like, I can post the whole thing. That said, I doubt either of you are against having better-looking melee combat in games, which was my main point. Particularly in a game with firearms, if close combat is worth doing at all, it's worth doing well.
I'm glad to hear it, although there's mocap and then there's mocap. Sometimes what you get from generalist stuntmen is kind of "meh." It'd be ideal if they had, for example, a CIA combatives instructor doing the choreography (edit: if not the mocap).