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Cl_Flushentityhero

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Everything posted by Cl_Flushentityhero

  1. I don't know what they are officially called, but there are people (not me) who teach or have taught combatives to the CIA (and you could probably verify their credentials to a certain extent). I'm guessing by your post you know the amount of rampant crap being passed off as effective martial art; and that most people claiming to teach killer commando MA tend to be full of it to varying degrees. As such, it certainly wouldn't *hurt* the game to have somebody who trains government personnel for making the overall portrayal more authentic (and hence believable). Me too. As for how the system works in-game, that's pretty much in the hands of game design. I admit, I'm a little skeptical on the believability part based on the rumor of a flying knee against somebody with a drawn gun. Okay, maybe god's gift to Muay Thai could instantly knock somebody unconscious with one; but more likely the guy is on the ground writhing in pain . . . still able to shoot. That said, it could potentially be handled in a believable fashion, and I'll reserve final judgment for when we see it in action. *That* said, I kind of doubt Obs is going to release a hand to hand trailer at all. Their previous titles did not include much in the way of gameplay trailers, or trailers at all really.
  2. Thanks Steve, and . . . Hmm, so, I have a rather long analysis prepared somewhat relevant to both of your posts, but subjecting you to it might be cruel, unusual, and unnecessary. The short version is that they're not particularly exciting to watch and don't reflect the epic blade-beating tendencies of DnD source material (imagine watching the Princess Bride swordfight in the NWN2 engine). Certainly most people on the PW I play are sick of the animations, many of them practically since release. If you like, I can post the whole thing. That said, I doubt either of you are against having better-looking melee combat in games, which was my main point. Particularly in a game with firearms, if close combat is worth doing at all, it's worth doing well. I'm glad to hear it, although there's mocap and then there's mocap. Sometimes what you get from generalist stuntmen is kind of "meh." It'd be ideal if they had, for example, a CIA combatives instructor doing the choreography (edit: if not the mocap).
  3. Please get a consultant who has martial arts knowledge and implement animations that are interesting to watch (plausible moves would be an additional plus). We all know what happened with the NWN2 combat animations . . . P.S.- I'm available at reasonable rates.
  4. IMO, pretty much every game released these days is a truncated version of the original vision. And, cut or not, Deus Ex was still one of my favorite shooters of all time. I'd rather see an ambitious game imperfectly realized than the flawless execution of a mediocre concept.
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