Well met
Yes, I am a fanboi. Been playing your games since Black Isle Studios and have enjoyed all that I have played. I could go on and on about Alpha Protocol (was too short..I wanted more of that goodness).
My first suggestion/question is on the hunger/thirst/rest mechanic. Why have it only on supernova difficulty? Why not add an option to have it available on every difficulty? I play on Supernova because, like in every modern game, the normal difficulty is way too easy for me and I get bored quickly. I ask because I know not everyone likes to play the hardest difficulties of games, but would enjoy having that aspect in their play through. It also doesn't seem like adding the option would be overly difficult.
The second question/suggestion is on companion AI. Why do they not use the same or equivalent AI structure that the NPCs use? I have yet to see one of them use cover. My first supernova playthrough I downgraded to normal because I was tired of Pavrati just running into the middle of the enemies and getting melted. Reload save. Melted reload save. Normal was painfully easy. So I restarted on Supernova and I have (after learning many new game mechanics) kept my companions from dying too often. However, the use of cover would be a god send to the player, especially on Supernova, where their death is permanent.
Really, all I had. I have been loving this game. I told my wife, who is also a gamer, that The Outer Worlds is the love child of Fallout, Bioshock, and Mass Effect.
And good on Obsidian for having so many strong female characters and representing the homosexual community in a natural way. The characters feel balanced and not forced with canned dialog that makes the player cringe.