Jump to content

Kadera

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

0 Neutral

About Kadera

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator
  1. As others have noted, on Supernova difficulty, you will need drinks (not alcohol though) and foods, and it's unusually quick that you need them, especially fluids. That said, on my two completed playthroughs, I unlocked three slots in my healing-breather-thingy and always had 'em loaded with healing juice, plus some foods to increase my regen rate (200%) and add 25% health. I like playing a sniper-type, so my other usual consumable I'd use at the beginning of a tough fight would be something like Focusitol (or whatever it's called) or its variants which increase critical and weak-point damage for a short period of time (20 seconds, if memory serves). The rest of it, because I'm a compulsive area-cleaner, ended up in the fridge on the Unreliable. Including excess food and drink. I even took crazy-stupid risks just to steal bottles sitting on tables, even though I didn't need 'em. Personally, I'd like to see the following: More enemy difficulty levels. Easy, normal, and hard are okay, but it needs at least two levels above hard, because even hard is easy after the 1st couple levels (I just completed a Supernova-diffulty game and honestly, I'm not hardcore. It was, in my opinion, too easy. Felt like 'normal,' really, while my 'normal' mode 1st playthrough was easy. 'Story' mode must be trivial.) The ability to select whether to add in the need to eat, sleep and drink, regardless of game difficulty level But Obsidian needs to do something about how fast you become thirsty or sleepy, and not have it kick in when the status bar has just barely dropped from the top—we need some way to actually view the current numbers or ideally have a sense of how much time we have before we're about to become debilitated due to hunger, thirst, or fatigue. Also, foods and drinks need to be clearly labeled and ideally would be a separate consumables category or something we could filter on in the inventory. The ability to select whether permanent companion death is a risk or not The ability to select whether fast travel (other than just to the Unreliable) is available or not
  2. I'd also add that there is at least one mod available that leave in place the increased enemy difficulty, plus the Supernova requirements to eat, drink, and sleep, but restores the ability to sleep anywhere, fast-travel at will, keep your companions from dying permanently, and lets you save at will. (You can also mix and match which of these you want by modifying the override file provided.) It's called the "Supernova Patch" over on Nexusmods.
  3. I agree the tinkering mechanic needs some work, but I generally had a policy where I'd pay no more than 500-1000 credits per improvement. By that time, the next tier weapon or armor was usually available, and I'd switch to that.
  4. If you do *all* of the missions--side, faction, companion, etc.--you'll top out at the max, which is level 30, probably while on Byzantium.
  5. Specs: Epic launcher, Win 10 Pro, Nvidia RTX-2080Ti (drivers up to date), 64GB RAM, game installed on Alienware desktop Since launch day, my first playthrough had been running almost flawlessly until I resolved the quest needed to get the power converter for the ship. I then fast traveled back to Edgewater, took a few steps, then crashed to desktop. Then it happened again. So I ran back to town on foot and didn't encounter the problem again, so moved on and left the planet not thinking anything more. Today, I thought I'd start over with a different build, just because. Well, as I was running around collecting the early quests and collecting loot in Edgewater, I noticed there were now TWO locations that resulted in instant CTD: Near the sickhouse (which also happens to be roughly where fast travel deposits you), but the area causing the CTD seemed a little larger. But now I had a second spot that made me crash: If I went anywhere near the entrance to Ludwig's hut on the Edgewater launch pad. I wanted to see if it was a save-game corruption, so I quickly created another character, ran straight to town (stopping briefly at the ship), and the same two locations caused instant crashes: Sickhouse and Ludwig's place. Next, I ran a Verify on Outer Worlds using the Epic launcher, and guess what? It decided it needed to download 20GB. Pure chance, because my spouse bought a copy also also but we didn't want to deal with another 40GB total download (mind, the 2nd copy truly *was* purchased, so this was legit), so on launch day, I'd copied the entire game directory to a portable drive. (Can't use thumb drive because the file system needs to be able to handle huge files.) Just restoring the files from the drive to my game directory didn't seem to work (Epic still wanted to DL 20GB), so after completely uninstalling and deleting the Outer Worlds game directory, I started the reinstall, canceled it after about 20-30MB had downloaded, and copied from the portable drive to my main drive. (This is, by the way, how you can xfer Epic games from one computer to another or restore from a backup copy.) Then I ran Verify in the Epic launcher again, and this time it just wanted to download about 48MB. Once that was done, I relaunched the game and everything was fine. Both my test game and my new-ish 2nd start attempt could approach both those buildings again. Therefore it is clear there wasn't anything wrong with the save game. I cannot say for certain, but this suggests to me that somehow the game itself became corrupted while playing. It might also explain why in scouring these boards, I saw different people running into different CTD situations, but all of them were "as soon as I go here, it crashes" or "as soon as I reload a particular save game, it crashes." Hope this helps. (Obviously I'm going to make sure I keep a full copy of the game folder backed up now...)
×
×
  • Create New...