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TheDON3k

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  1. Is there any chance that you've moved your Windows profile to another location other than default? Maybe you're syncing your profile folders to OneDrive? It appears that the game has an issue, as I discovered, and until I restored my 'Saved Games' folder to its default location, my saves kept vanishing, too. So, to fix.... Locate your Saved Games folder, wherever it may be, which should contain a The Outer Worlds folder. Right-click on the Saved Games folder itself, choose Properties and then Location. Click the Restore Default and it will reset it back to C:\Users\YOURPROFILE\Saved Games. When you click Okay, it will attempt to move the existing files to the Default location. If it cannot move The Outer Worlds folder, you may need to delete it before it can be restored to default. The saves should then work properly from that point forward. I could not get my older lost saves back.
  2. What in-game quality setting are you using? Did you click the option to Detect Display Settings (or whatever it's called) to see if the recommended settings perform well? Also, Nvidia released new drivers yesterday. Give them a try.
  3. If you have the Epic Store release, go here: %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\ if you have the Windows Store release, go here: %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor Locate the file Engine.ini - Open and replace contents with this: [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/Tests/EditorTests/Content Paths=../../../Indiana/Plugins/PrefabTool/Content Paths=../../../Engine/Plugins/OEICommon/Content Paths=../../../Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Content Paths=../../../Indiana/Plugins/ImpostorBaker/Content Paths=../../../Indiana/Plugins/InstaLODMeshReduction/Content Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content Paths=../../../Engine/Plugins/Editor/MeshEditor/Content Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content Paths=../../../Engine/Plugins/Enterprise/VariantManagerContent/Content Paths=../../../Engine/Plugins/Wwise/Content [SystemSettings] r.DefaultFeature.AntiAliasing=2 ;forces a specific AA-type: 0=none, 1=FXAA(untested), 2=TemporalAA(default) r.PostProcessAAQuality=6 ;improves the quality of AntiAliasing r.MaxAnisotropy=16 ;improves the quality of AntiAliasing r.TemporalAACatmullRom=1 ;sharper TAA filter kernel r.TemporalAASamples=2 ;minimzes jittered positions and flickering for TAA, fluid camera movement visuals are achieved by FrameWeight r.TemporalAACurrentFrameWeight=0.2 ;helps preventing "TAA ghosting", faster visual responsiveness, turned down to reduce flicker r.ScreenPercentage=100 ;native TAA, under strong suspicion to cause micro-stuttering when set higher than 100 r.TonemapperFilm=1 ;activated by default, more vivid and powerful colors, at the cost of a necessary brightness increase r.Tonemapper.Sharpen=0.8 ;immensely reduces TAA blurriness by sharpening, raised slightly after TAAFrameWeight got changed again with v1.4 r.Tonemapper.Quality=4 ;improves Tonemapper quality r.Tonemapper.GrainQuantization=1 ;disables possible noise added by Tonemapper r.SceneColorFringe.Max=0 ;disables chromatic aberration, greatly increasing image quality r.SceneColorFringeQuality=0 ;disables chromatic aberration, greatly increasing image quality r.MotionBlur.Max=0 ;disables motion blur r.MotionBlurQuality=0 ;disables motion blur r.DepthOfFieldQuality=0 ;disables depth of field r.StaticMeshLODDistanceScale=0.35 ;reasonably increases rendered distance for static meshes, max setting is 0.25 foliage.LODDistanceScale=5 ;increases rendered distance for foliage to minimize "popping in" of grass/trees/... r.HighQualityLightMaps=1 ;enables high quality lightmaps
  4. Obsidian is one of those Devs who feels they will tell you how to use your hands to play their game, and that everyone LOVES WASD. How wrong they are! If you're talking about just normal keyboard key remapping, you have to use an external utility at this time, like AutoHotKey. You can substitute any key on the keyboard for another. I hate WASD and the left side of the keyboard, so I remap everything to the right size/keypad. Basically, I use the Arrows and everything around them. AutoHotKey makes this change easy. Here's my config file. It's simple to change. I use Backspace as ESC It's easy to understand what is happening here - What You Want It To Be :: What It Is By Default Up::w Down::s Left::a Right::d Enter::r Home::i End::e \::LShift RShift::LControl RControl::Space PgUp::TAB PgDn::t Ins::f BackSpace::Esc Numpad0::v Numpad1::q NumpadDot::j Numpad5::f Numpad6::x Numpad9::z Numpad3::c Install AutoHotKey, then Copy and Paste the above into a txt file saved to your desktop, named TheOuterWorlds.ahk , and now just open this file to start the remapping. They only thing you have to remember is, close AutoHotKey after exiting the game, otherwise you keyboard is all screwed up for normal use due to the remappings. Here's the default PC Keyboard controls, as a reminder and to see what I've remapped to what in my config file shown above: PC Keyboard Controls & Key Bindings The default control scheme for The Outer Worlds for PC is: Movement Walk Forward – W Walk Backward – S Strafe Left – A Strafe Right – D Sprint – Left Shift Jump – Space Bar Crouch / Sneak – Left Ctrl Gameplay Quick Save – F6 Quick Load – F8 Use / Interact – E Weapon 1 – 1 Weapon 2 – 2 Weapon 3 – 3 Weapon 4 – 4 Inhaler – 5 Mouse Wheel Up / Down – Next / Previous Weapon Attack / Fire – Left Mouse Button Aim / Block – Right Mouse Button Quick Melee – V or Thumb Mouse Button Reload – R Weapon Radial – T Tactical Time Dilation (TTD) – Q Companion – F Companion Attack – X Companion 1 Special Ability – Z Companion 2 Special Ability – C Menus Pause – ESC or ALT + M View Inventory – I View Ledger – TAB View Character Menu – L View Journal – J View Map – M
  5. This appears to be some sort of auto control panel type app on your PC. Check your toolbar, by your clock. See if you have some sort of sound controller / mixer app down there that needs to be closed out.
  6. Obsidian is one of those Devs who feels they will tell you how to use your hands to play their game, and that everyone LOVES WASD. How wrong they are! If you're talking about just normal keyboard key remapping, you have to use an external utility at this time, like AutoHotKey. You can substitute any key on the keyboard for another. I hate WASD and the left side of the keyboard, so I remap everything to the right size/keypad. Basically, I use the Arrows and everything around them. AutoHotKey makes this change easy. Here's my config file. It's simple to change. It's easy to understand what is happening here - What You Want It To Be :: What It Is By Default Up::w Down::s Left::a Right::d Enter::r Home::i End::e \::LShift RShift::LControl RControl::Space PgUp::TAB PgDn::t Ins::f BackSpace::Esc Numpad0::v Numpad1::q NumpadDot::j Numpad5::f Numpad6::x Numpad9::z Numpad3::c Install AutoHotKey, then Copy and Paste the above into a txt file, saved to your desktop, named TheOuterWorlds.ahk , and now just open this file to start the remapping. They only thing you have to remember is, close AutoHotKey after exiting the game, otherwise you keyboard is all screwed up for normal use due to the remappings. Here's the default controls, as a reminder and to see what I've remapped to what in my config file shown above: PC Keyboard Controls & Key Bindings The default control scheme for The Outer Worlds for PC is: Movement Walk Forward – W Walk Backward – S Strafe Left – A Strafe Right – D Sprint – Left Shift Jump – Space Bar Crouch / Sneak – Left Ctrl Gameplay Quick Save – F6 Quick Load – F8 Use / Interact – E Weapon 1 – 1 Weapon 2 – 2 Weapon 3 – 3 Weapon 4 – 4 Inhaler – 5 Mouse Wheel Up / Down – Next / Previous Weapon Attack / Fire – Left Mouse Button Aim / Block – Right Mouse Button Quick Melee – V or Thumb Mouse Button Reload – R Weapon Radial – T Tactical Time Dilation (TTD) – Q Companion – F Companion Attack – X Companion 1 Special Ability – Z Companion 2 Special Ability – C Menus Pause – ESC or ALT + M View Inventory – I View Ledger – TAB View Character Menu – L View Journal – J View Map – M
  7. The Primary Monitor you want to play on, is it connected to GPU0 (The first GPU, according to Windows) ? I'm wondering if the game just always starts on GPU0 when you have multiple cards. If not, perhaps changing around your connections so that it will be on GPU0 is a simple solution.
  8. List all of your system specs. You can get the basics by running the Windows app System Information and copying the info from the beginning section. Fill in specifics for anything that's not clarified there.
  9. If you have the EPIC store release, click on the Gear icon on the Game's icon, and select Verify. See if all the files for the game are valid.
  10. Look up your video card and check to see what its max wattage may be. Actual in-use wattage. Like for a Zotac GeForce GTX 980 Ti AMP! Extreme, the wattage is about 350 watts at 100% usage, so a 600 watt PS is recommended, since the rest of the system is also pulling wattage. They recommend 600 watts, since they know that about half of the wattage is pulled by this specific video card. Also, do you have SLI / Two Cards? A PS problem is possible, but it's very likely that it could be just an overclock setting, more likely that of your RAM. Try going into your BIOS and under your RAM settings, see if you can pick the default speed, SPD, instead of Profile 1, Profile 2, Extreme, etc Whatever your BIOS memory clock settings may be. If you run the problem CPU-Z, it will list all the possible speed/profile settings are for your ram. Just a suggestion.
  11. I literally could not find any menu for doing key remapping. There does not appear to be one under Settings. Settings seems to be exclusively for graphics options.
  12. If you have an NVidia card, they just released new video drivers today. Give that a try.
  13. Yeah, that's just Gangster Talk, like any movie from the 1930s, 40s, 50s. Yous Guys Know What I Mean, Eh?
  14. Are you using a controller? Obsidian is one of those Devs who feels they will tell you how to use your hands to play their game, and that everyone LOVES WASD. How wrong they are! If you're talking about just normal keyboard key remapping, you have to use an external utility at this time, like AutoHotKey. You can substitute any key on the keyboard for another. I hate WASD and the left side of the keyboard, so I remap everything to the right size/keypad. Basically, I use the Arrows and everything around them. AutoHotKey makes this change easy. Here's my config file. It's simple to change. The left side is What You Want It To Be and the right side is What It Is By Default: Up::w Down::s Left::a Right::d Enter::r Home::i End::e \::LShift RShift::LControl RControl::Space PgUp::TAB PgDn::t Ins::f BackSpace::Esc Numpad0::v Numpad1::q NumpadDot::j Numpad5::f Numpad6::x Numpad9::z Numpad3::c They only thing you have to remember is, start AutoHotKey before starting the game and then to close AutoHotKey after exiting the game, otherwise you keyboard is all screwed up for normal use due to the remappings. Here's the default controls, as a reminder and to see what I've remapped to what in my config file shown above: PC Keyboard Controls & Key Bindings The default control scheme for The Outer Worlds for PC is: Movement Walk Forward – W Walk Backward – S Strafe Left – A Strafe Right – D Sprint – Left Shift Jump – Space Bar Crouch / Sneak – Left Ctrl Gameplay Quick Save – F6 Quick Load – F8 Use / Interact – E Weapon 1 – 1 Weapon 2 – 2 Weapon 3 – 3 Weapon 4 – 4 Inhaler – 5 Mouse Wheel Up / Down – Next / Previous Weapon Attack / Fire – Left Mouse Button Aim / Block – Right Mouse Button Quick Melee – V or Thumb Mouse Button Reload – R Weapon Radial – T Tactical Time Dilation (TTD) – Q Companion – F Companion Attack – X Companion 1 Special Ability – Z Companion 2 Special Ability – C Menus Pause – ESC or ALT + M View Inventory – I View Ledger – TAB View Character Menu – L View Journal – J View Map – M
  15. Unfortunate, Unreal Engine 4 does not properly support SLI, so the game will only use GPU1. If you try to force SLI, it will crash / not work. This is one of the main reasons I dislike that the Unreal Engine has gotten so popular for game devs. Also, have you installed the latest nVidia drivers, which have support for The Outer Worlds?
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