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top_counter

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  1. I've created a fix to remove the Deltro's Cage effect so I could play the game with my desired build. I was getting 100% crash rate when equipping Deltro's Cage, now it's 0. Step 1: Create an override folder inside your Pillars of Eternity II folder. Mine is here: C:\SteamLibrary\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\override Step 2: Create a mod folder inside the override folder (C:\SteamLibrary\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\override\Deltro fix) Step 3: Create a text file in there. Paste the text below (it removes the visual for the status effect Deltro's Cage creates). Save it with the extension .gamedatabundle (mine is deltro_fix10.gamedatabundle). That worked for me. The game counts this as a mod so you can toggle it on or off in the menu. Credit to Shadowstrider in this thread (https://forums.obsidian.net/topic/101833-swapping-armor-and-weapon-models/) for making this pretty easy. { "GameDataObjects":[{"$type":"Game.GameData.StatusEffectGameData, Assembly-CSharp","DebugName":"Dynamo_SE_PowerLevel","ID":"a229a662-9c59-4ff3-a7a4-05ecbce8bdf1","Components":[{"$type":"Game.GameData.StatusEffectComponent, Assembly-CSharp","StatusEffectType":"PowerLevel","OverrideDescriptionString":-1,"OverrideDescriptionStringTactical":-1,"UseStatusEffectValueAs":"None","BaseValue":2,"DynamicValue":{"Stat":"None","SkillDataID":"00000000-0000-0000-0000-000000000000","ClassID":"00000000-0000-0000-0000-000000000000","MultiplyBy":1,"Operator":"Add"},"KeywordsIDs":[],"DurationType":"Infinite","Duration":0,"MaxStackQuantity":0,"ApplicationBehavior":"UseLongerDurationIfAlreadyApplied","ApplicationType":"ApplyOnStart","IntervalRateID":"00000000-0000-0000-0000-000000000000","StackedChildrenApplyEffects":"false","InclusionConditions":{"Operator":0,"Components":[]},"ApplicationPrerequisites":{"Conditional":{"Operator":0,"Components":[]}},"TriggerAdjustment":{"TriggerOnEvent":"None","TriggerOffEvent":"None","ValidateWithAttackFilter":"false","ParamValue":0,"ValueAdjustment":0,"DurationAdjustment":0,"ResetTriggerOnEffectTimeout":"false","MaxTriggerCount":0,"IgnoreMaxTriggerCount":"false","RemoveEffectAtMax":"false","ChanceToTrigger":1},"PowerLevelScaling":{"UseCharacterLevel":"false","BaseLevel":0,"LevelIncrement":1,"MaxLevel":0,"ValueAdjustment":0,"DurationAdjustment":0},"IsHostile":"false","ClearOnCombatEnd":"false","ClearOnRest":"false","ClearOnFoodRest":"false","ClearWhenAttacks":"false","ClearOnDeath":"false","HideFromCombatTooltip":"false","HideFromCombatLog":"false","HideFromUI":"false","HideIfNoValue":"false","VisualEffects":[],"MaterialReplacementID":"00000000-0000-0000-0000-000000000000","AttackFilter":{"KeywordsIDs":[],"KeywordLogic":"Or","Race":"None","IsKith":"false","HealthPercentage":0,"HealthOperator":"EqualTo","Range":"None","ClassTypeID":"00000000-0000-0000-0000-000000000000","Source":"None","DefendedBy":"None","Empowered":"false","Disengagement":"false","Stealthed":"false","UseStealthLinger":"false","PowerLevel":0,"PowerLevelOperator":"EqualTo","ChanceToApply":1,"AttackHostility":"Default","TargetType":"None"},"AttackTargetFilter":{"KeywordsIDs":[],"KeywordLogic":"Or","Race":"None","IsKith":"false","HealthPercentage":0,"HealthOperator":"EqualTo","Distance":0,"DistanceOperator":"EqualTo","HasDOT":"false","IsMarked":"false","TargetHostility":"Default"},"ExtraValue":0,"OverridePenetration":0,"DamageTypeValue":"All","KeywordValueID":"9c7d6f36-50ff-4b08-a528-74789abe0599","RaceValue":"None","StatusEffectTypeValue":"None","ItemValueID":"00000000-0000-0000-0000-000000000000","AfflictionTypeValueID":"00000000-0000-0000-0000-000000000000","StatusEffectsValueIDs":[],"AttackValueID":"00000000-0000-0000-0000-000000000000","AttackOverrideValue":"None","EventValue":"OnApply","ClassValueID":"00000000-0000-0000-0000-000000000000","WeaponTypeValue":"None","AttackHitType":"None","SkillValueID":"00000000-0000-0000-0000-000000000000","AudioEventListID":"00000000-0000-0000-0000-000000000000","BedRestDaysMinimum":0,"BedRestDaysMaximum":0}]} ] }
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