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J.R. Vosovic

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Everything posted by J.R. Vosovic

  1. Read and study games. What kind of games do you want to write? Play and study those. What are they doing right? Wrong? How can you improve on that? How can you improve on that improvement? Where are game stories going? Where did they come from?
  2. I've been in love w 40k since the beginning. I've read a ton of the novels, books, fluffs, webpages. DH is great in that you can really get into the nitty gritty of the universe, and experience the seedy underbelly. The = ][ = is so twisted in its dealings it is perfect for a game like this. I stole a couple characters from an existing novel (Grey Knights and Dark Adeptus) since I thought they were great and sort of tied everything together.
  3. The RW didn't share the info about Nomad, just that they were looking for someone. Later, when the Acolytes returned to the ship and asked = ][ = Rex he hinted at that fact =)
  4. Act 1 - The Inquisition Beckons (Quick set up game) You met the on-board Priest Alvidalo Greshen. You met Inquisitor Rex's Trusted Acolyte and Sister of Battle Okida Vess. You briefly talked with Sergeant Geish. You retrieved an ancient Tome from the merchant Ardus, who thanked you for killing off some thugs, and offered a Half Price Upgrade. Tech-Magos Saphentis of the Adeptus Mechanicus requested information on the Grey Knight Justicar named Alaric, and spit some machine code at the Tech Priest (Josh) A Skaven poisoned the Guardsmen (Monty), but he was able to heal during travel through the warp. En Route to meeting Alaric, the 'Magistrate' came under Rogue Trader attack. The Acolytes successfully fended off the Raiders and Traders. The Magistrate's engines were damaged and needed to stop off at the nearby Star Fort of Illumination for supplies and repairs. After a wildly successful but suspicious visit, the Magistrate and her Crew were back into the warp, headed for Alaric at a undisclosed location. Rex continued to decipher the Tainted Tome in search of a corrupted Saint. Act 2 - Angels of Death Things have gotten complicated. Rex sent you to dig up information on the Saint Sarneus by speaking with a trusted = ][ = informer, Bhynus, The Armorer. Tech-Magos Saphentis, of the Adeptus Mechanicus mysteriously showed up again at Afga, asking about the tech-priest, and the Grey Knight Alaric. Bhynus told you of the great Fortress of Machall in the Mourning Gaze System, the same system to which Inquisitor Lord Rex sent his trusted acolytes, led by Okida Vess. Additionally, a small strike team of Ravenwing Space Marines, from the Dark Angels Chapter asked if you have come across a Fallen Marine, by the name of Nomad. When contact was lost with Okida, Rex immediately sent you to investigate. Upon touching down planet-side, you were ambushed by a group of heretical cultists, led by two rotting lesser-marines. Inquisitorial backup arrived in the form of a Tech-Priest, Greshen and two Inquisitors in-training, both of which were killed in the fighting. Greshen lost an arm, but was able to get back to the Magistrate in orbit, preparing for a full assault. You are now chasing the Dreadnought Makarus in search of Okida and her team. Okida must be found, and the Chaos Dreadnought destroyed. and that's where we stand =)
  5. The OEI A-Team recorded its first victory against 'Somebody's Got to Lose' on Tuesday. The team consisted of high school girls and 40-somethings, probably their dads. Not kidding. The race for worst record is on! =P
  6. Too bad he can't shoot straight! I like it bc you can go with what they give you or make something up. There is plenty of user-created stuff around including Ogryns, Ratlings, Crons, Stealers. For a 40K super fanboy who reads all the fluff its like uncle scrooge's money bin... only that I am swimming with space marines. er, Is that weird? The group here is awesome but we have only played 2x, newborn child and table top 40k soak up any free time =)
  7. I make large, ornate and intricate crates out of Fish's small crates.
  8. Teams leave one guy and usually more (sweeper +2 marking backs) directly in front of the goal, the goal is less than half a normal goal dimensions. I was shocked at the low scores when I was scouting the games prior to our first season as well but after playing a season it's easy to just stand in front of the dead zone and cover the entire goal. The dead zone is the goal box, about 1m x 2m (less than 6yd), not the penalty box, 16m (18yd). Plus, most of the team is new to the sport, we are still working on making contact with the ball rather than each other(s) (ribs) (ahem, Alvin.)
  9. 25m half at a pretty fast pace. subs are done on the fly, no slide tackling either. It is basically an old mans league. It's a pretty goofy setup, agreed.
  10. The dead zone is the equivalent to an 11v11 goal box. Sweeper acts like a goalkeeper, only no hands allowed =)
  11. The team has really improved. Not a bad season for a bunch of guys that have never played the game b4. ...and I dont think anyone has answered this, but the league is a 7v7 no goalie, with half-goals. There is a a 6yd dead zone that nobody can enter. All the teams play w a sweeper-keeper that just sits in front of the net. The field is half sized and very dry, thus very fast, everything needs to be played to feet, and thus.. our biggest problem =) Avg. gpg. are about 2-3.
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