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edman

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Everything posted by edman

  1. I noted this in a reply to someone else's post but just want to make sure its seen....the Monk passive -Rooting Pain- causes enemies attacks to reset when it triggers, allowing them to attack more than once per turn. So an enemy with two attacks and two triggers could hit no less than 4 times. 2nd bug is when a caster uses a spell that deals damage each turn or per round dies with the spell still active, the spell will continue to damage OUTSIDE of combat turns. So to explain the spell Wicked Briars - deals damage each round for like 5 rounds, if the caster dies the briars triggers its damage for the rest of the rounds (or seconds since it translates outside of combat) and damages characters who are standing in it even if they are unable to move since its not their turn....meaning unavoidable quickened damage
  2. Hopefully i'm not re-posting this but, the monk passive, i believe it is where you interrupt foes around you on damage taken while damaging them in an area, during turn based has a very deadly bug. When it triggers the *INTERRUPT* it resets the enemies attack. ex. a mob with a single attack hits my monk, the aoe thing triggers, it hits the enemy but the enemy attacks me again (still keeping the damage taken from the first auto attack). One situation a wolf attacked me who had two attacks and the passive aoe triggered multiple times causing the wolf to attack my monk no less than 6-7 times. Just a side note aswell i know it was noted why we cant swap between turn based and real time, but i think the extra work should be done to allow us to do so. its just silly not to be able to swap, when both the systems are already fully created and just need to revert to their original *numbers*
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