Hardware support can have a large influence on a games end user experience. Does anyone have info on if TOW will lean more towards a CPU with a high core count or a single core but higher clock frequency? Or will it not matter at all and limitations will be based on your GPU horsepower only? What about native support for 4k, G-Sync, and Multi-GPU support? I need all three. I am interested in knowing which existing released game might use a similar "game engine" and give some hints as to what to expect. . Do you think they will use a new set of "tools"? Many developers tend to stick with things they have already used.