I like the discussion here, and I agree a pacifist option would be another feather in Obsidian's cap as far as I am concerned. It is the game that provide options that you do not see in every other game on the market that always stand out for me. Often other companies copy this feature in their future releases once they see it as successful, but the game that paved the way for said "new feature" is usually remembered as the first - the trailblazer. For role-playing games, a true non-violent solution to a problem has been a long time coming and something that more players would choose, at least some of the time, were the option given.
That being said, I have no problem sending piles of nuts and bolts, i.e. robots/droids, back to the factory for repair should the need arise.