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Posts posted by Magister Lajciak
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Retaliation? Is it a talent, a property of equipment or something else entirely?
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Thanks guys - the monk is now one of my two primary choices along with the Cipher.
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Thanks guys - I will probably exclude the Druid for now, since one of the main conceptual attractions for me was the shapechanging (spiritshift) and I like thinking long-term. Wizards seem cool due to their diversity of spells, but I guess I am now thinking of Ciphers and Monks as my primary options. Will probably go with a Cipher, as I just like "magical" characters too much.
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Double Post: For some reason my thread was posted twice. Feel free to delete this duplicate.
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I am unsure what race and class to chose. Generally, I enjoy playing "magical" characters. There are quite a few options here, though I will probably exclude the Priest and the Chanter (which seems to be an awesome supporting character, but will most likely be available as a party member). That leaves the Cipher, the Druid and the Wizard as options and all seem to be excellent and interesting. For some reason, the Monk, has also grabbed my attention as interesting.
So out of these four classes ( Cipher, Druid, Monk and Wizard), which would you recommend?
How about races to go along with them? Aumaua seems well suited to the Monk, Human for the Druid, Orlan for the Wizard and Godlike for the Cipher, but these are just my first impressions from glancing at the stats. Also, the Godlike's lack of headgear seems like a major hadicap though, so perhaps something else would be advisable?
Of course, it would also be interesting to know whether there are race/class based story elements (without actually saying what they are - I don't want spoilers).
Any advice?
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I am unsure what race and class to choose. Generally, I enjoy playing "magical" characters. There are quite a few options here, though I will probably exclude the Priest and the Chanter (which seem to be an awesome supporting characters, but will most likely be available as a party members). That leaves the Cipher, the Druid and the Wizard as options and all seem to be excellent and interesting. For some reason, the Monk, has also grabbed my attention as interesting.
So out of these four classes ( Cipher, Druid, Monk and Wizard), which would you recommend?
How about the races to go along with them? Aumaua seems well suited to the Monk, Human for the Druid, Orlan for the Wizard and Godlike for the Cipher, but these are just my first impressions from glancing at the stats. Also, the Godlike's lack of headgear seems like a major hadicap though, so perhaps something else would be advisable (Elf, Dwarf)?
Of course, it would also be interesting to know whether there are race/class based story elements (without actually saying what they are - I don't want spoilers).
Any advice?
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It is perfectly possible to use the OGL for Pathfinder CRPGs. Many people are confusing the OGL with the d20 license, but they are not the same. d20 license was much more restrictive than the OGL, in return allowing the companies to use the d20 logo to indicate their compatibility with D&D. The OGL does not allow for such branding, but in return allows for much greater freedom in the usage of the material.
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I am excited by the parnership and am looking forward to the CRPGs that will result from it. Hopefully, such games will be free of online DRM.
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I will probably not get Wasteland 2, as I am not that interested in post-apocalyptic RPGs, but I am looking forward to the Torment release from the same company.
As to Dragon Age 3, I will also probably not buy it, as it is likely to include online DRM. I really liked Dragon Age 1, but I simply don't purchase games with online dependency, be it for play or installation/activation (which is the vast majority of games these days).
That leaves me with Project Eternity.
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I had not become a backer for Pillars of Eternity during the Kickstarter phase. so once that phase is over - is it too late to back the project? Say I wanted to back it now, would it still be feasible? I guess the game is close enough to release that I can just wait to purchase it (and at this stage it won't make a difference to game content), but this is also useful info for future times Kickstarter is used to fund projects.
As to purchasing the game, I would like to buy the DRM-free version - is that going to be a direct download from Obsidian?
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I honestly don't remember. Having played PnP RPGs, I tried out some CRPGs but didn't get into them at first. The first CRPG that I remember well was the awesome Dark Sun: Shattered Lands game.
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So, Obsidian is pitching a new Star Wars RPG according to Rock, Paper, Shotgun (http://www.rockpapershotgun.com/2013/02/08/new-republic-obsidian-actively-pitching-more-star-wars/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RPSfull+). That's great news!
Having said that, KOTOR 3 would still have been a great pitch. I would venture a guess that TOR, as an MMO, didn't appeal to a lot of single player KOTOR fans. I certainly didn't buy it and I would guess there were many KOTOR fans who likewise exchewed it. Besides, it did get a couple of million sales - it's just that the MMO couldn't keep them for a long time, which is where it makes its revenue.
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Haven't seen this posted anywhere here yet: http://www.rockpapershotgun.com/2013/02/08/new-republic-obsidian-actively-pitching-more-star-wars/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RPSfull+(Rock%2C+Paper%2C+Shotgun%3A+full+feed)
MCA led Star Wars game? I'm down.
Sounds good to me!
Having said that, KOTOR 3 would still have been a great pitch. I would venture a guess that TOR, as an MMO, didn't appeal to a lot of single player KOTOR fans. I certainly didn't buy it and I would guess there were many KOTOR fans who likewise exchewed it. Besides, it did get a couple of million sales - it's just that the MMO couldn't keep them for a long time, which is where it makes its revenue.
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Over the past few years, my participation in the market for games has essentially drawn to a halt. The main reason behind this is the proliferation of online DRM, which I am unwilling to tolerate on the products I purchase. The last Obsidian Entertainment product I have bought, for example, was The Mask of the Betrayer (an awesome game, btw) and I haven't purchased many other companies' games since then either (I have bought King's Bonuty, Dragon Age and maybe a couple of other games). Of course, replaying older games is still a favorite past-time, as are PnP games and game design, but I have practically stopped even following the development of new games, as I can pretty much automatically assume they will have an online DRM system - an instant interest-killer for me.
Recently, though, whereas it does seem that the transition to online DRM is pretty much complete among major publishers, smaller developers are working on independent projects that are interesting and online DRM free, so I am wondering if instead of exiting the gaming market altogether, I may be simply transitioning from the mainstream market to more independent projects. Just yesterday, I bought a game again after a long, long time: Torchlight 2 and it seems that a DRM-free Grim Dawn is coming next year from the makers of Titan Quest. Today, I have just learned that Obsidian Entertainment is planning to release a DRM-free game in about two years and even held a Kickstarter for that. So the news is not quite as bleak as I had assumed in computer gaming (I thought I would have to remain content with the games I had purchased in the past). Goof as they were, there might be no more Blizzard or Bioware Games that I can buy, but promising CRPGs without online DRM are still on the horizon.
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Yeah, but Pathfinder is basically tweaked 3.5e anyways.
Sure, which is part of its appeal for me. It has 3.5e roots, yet has a fresh coating and fresh shoots in different directions (e.g. classes such as Witches, Oracles, etc.).
As an aside, the Gencon convention is taking place at the moment and Saturday will feature the future of Paizo seminar: http://gencon.highprogrammer.com/gencon-in...vent/SEM1120719 It would sure be a nice surprise if they announced a Pathfinder CRPG during that event.
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You didn't miss much there, SCII wears out very quickly.
I am glad to hear that. Having decided to forego the game in spite of thinking it would be a masterpiece (as Starcraft I was), it is, nonetheless, good to hear that perhaps I didn't miss all that much.
Right, so Emperor said so, and you're already satisfied so easily?
How about you get some more diverse opinions/reviews before you write off a game?
Either way, SCII is superb (imho, of course).
I had already written the game off due to the online requirements. Emperor's (and others') opinions of the game not being as stellar as anticipated by its Starcraft I predecessor merely 'satisfy' me in the regard that I haven't missed all that much. Even had the game been stellar (and I had assumed it would be stellar based on Starcraft I and Blizzard's reputation), I wouldn't have bought it due to its online requirements. It is the same with Diablo III - unless the online requirements change (and I think we can be pretty confident they won't), I simply won't purchase it, no matter how awesome the game may be otherwise - and again, based on Blizzard's reputation and Diablo II, the superb predecessor, I am assuming it will be an excellent game.
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It has been over two years since I first started this thread with the suggestion of a Pathfinder CRPG and although it seems that the idea has not made progress thus far, but I am wondering if the situation has changed since? After all, the Pathfinder RPG ruleset has now been finalized for some time and the game is enjoying great success. In fact, according to ICv2, Pathfinder is now the best-selling RPG on the market, beating even D&D* (link:http://www.icv2.com/articles/news/20743.html). Pathfinder RPG's Creative Director, James Jacobs, has even stated he would like to see such a game in the future: http://paizo.com/paizo/messageboards/paizo...ource=search#21
*I am unsure what methodology they use - I would suspect D&D would still come out on top if the digital offerings subscriptions were included, but it still attests to the fact that the Pathfinder RPG is rather successful and might make for a good CRPG license.
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You didn't miss much there, SCII wears out very quickly.
I am glad to hear that. Having decided to forego the game in spite of thinking it would be a masterpiece (as Starcraft I was), it is, nonetheless, good to hear that perhaps I didn't miss all that much.
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Executive vice president of game design Rob Pardo notes that the wealth of improvements and features Diablo 3 brings to Battle.net necessitate the always-online requirement. Specific additions that he refers to include:
A persistent friends list.
Cross-game chat via the RealID system.
Persistent characters that are stored server-side (no more having to play online once every 90 days, nor item duplication cheats).
Persistent party system.
Player-versus-player and public game matchmaking.
Dynamic drop-in/out for co-op
Larger item stash that gets shared among all of your characters (at the moment, up to 10)
The auction house, outlined here.
The Achievement system and detailed stat-tracking, both of which feed into the final point:
The Banner system, a visual way to display your prowess in the game. Banners start out like emblems, where you can choose from an array of symbols, patterns, and overall shape/design. Then, you can tweak its appearance through Achievements and other accomplishments. Examples Pardo cites include whether the character is in Hardcore mode, how many Achievements have been earned, how many PVP victories, and so forth. Additionally, the Banners also have gameplay features; in-game, rather than use Town Portal, you can click on a player's Banner to instantly teleport over to said player.
While Pardo recognizes that people sometimes want or need to play offline (such as internet outages, or playing on a laptop during an airplane flight), he notes that the increased security, plus benefits like the above, outweigh those other concerns. "I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that."
Always online huh ?
Don't have to buy this game then as I don't care about multiplayer at all (several years in WoW were enough and I did enjoy that ride). Always online for singleplayer game is something that I just can't support.
Well, I cannot support this either and will pass on the game. I have already passed on Starcraft II for the same reason (the various online requirements). Oh well...
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Nice! Is this also downloadable for offline use?
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Thanks - I appreciate the speedy response.
Even though it is not what I wanted to hear, I had a sneaking suspicion it would turn out that way. Once again, thanks!
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The Dark Sun CRPGs were awesome, as was the Pen and Paper setting. Unfortunately, any new Dark Sun game would probably have to use 4E rules...
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I would like to purchase Dungeon Siege 3, but before I do so, I need to enquire about the DRM used by DS3. Whereas I have no problem with disc checks, I have made a commitment not to buy any games that have DRM reliant on internet activation or is otherwise dependent on external servers (which includes the majority of games today). Thank you for taking the time to inform me of the type of DRM found on DS3.
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I will confess that, although I'm not a total stranger to the hobby, I went a good dozen years without a pnp gaming group prior to 2010. Still, if a license's appeal is limited to an audience nerdier than I am, it really doesn't have much hope of getting the funding necessary to develop a AAA video game together.
Pathfinder RPG is actually fairly big in the PnP market (though admitedly, the PnP market is by no means huge). Although I think that comparisons with D&D should be taken with a grain of salt, this is at least indicative of the fact that it is a significant player in PnP: http://cyclopeatron.blogspot.com/2011/01/p...ngeons-and.html Of course, the link provides a comparison with 4E, which has apparently not been doing as well as 3E/3.5E, but still.
Conversion of Game Time to Real Time
in Pillars of Eternity: General Discussion (NO SPOILERS)
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What is the conversion rate from game time to real time and vice versa? If I remember correctly, in the Baldur's Gate series, 6 minutes of real time were equivalent to 24 hour of game time. What is the ratio in Pillars of Eternity? I guess, I could test this myself, but it is probably already mentioned in the documentation somewhere.