Amaruq, aumaua cipher: Part 1
Game version: 3.07 (no White March expansions) / Game settings:
Psychic warfare. Mind intruder. That's our Amaruq (somewhat twisted reincarnation of one of my all time favorite BG characters - a half-elven fighter/druid), a former slave hailing from Rauatai.
https://www.youtube.com/watch?v=i_AN6bsLGl8
I'm not exactly sure how to develop her build at this point and I assume there will be a lot of adjustments and adaptations to be done in the course of her run. Nevertheless, the initial idea is to pursue a fast attacking melee combatant (with low damage output) maintaining sufficient focus for crowd control and offensive spells.
Amaruq starts with Whisper of Treason and Mind Wave (for raw damage). I've allocated the stats on a best effort basis, although I'm mostly hoping to learn throughout the game what optimization is to be done here: MIG (15), CON (10), DEX (16), PER (13), INT (15), RES (10)
Onto the actual coverage! The initial area and dungeon were both rather uneventful. We looted the camp's surroundings for collectible items and ingredients, optimized Amaruq's equipment and purchased a Potion of Minor Regeneration from Heodan. Calisca's Knock Down and Whisper of Treason took care of the wolves and the two parties of Glanfathan Hunters.
I've learned the hard way that Athletics 1 is insufficient to save Heodan from getting maimed, but prone and charm allowed us to defeat the leader's party without further difficulties.
Heodan is saved during the cutscene by throwing rocks. Once inside the temple, we decide not to rest and press on. The fights are not much to report on, but I'll note that we collected the Minor Cloak of Protection.
Upon exiting the starting dungeon, Amaruq levels up, adding Eyestrike into her spell repertoire and investing skill points into Athletics (to improve the Second Wind ability) and Mechanics (as she's to be our Jan Jansen "at your service"). She sets up a camp in Valewood (Survival 1 allows us to take the DR buff) and thereafter collects the ingredients and defeats the solo bandit by using Eyestrike and Mind Wave.
Ignoring the remaining residents of Valewood, she proceeded to Gilded Vale, where she teams up with Aloth. I've understood form this thread that clerics are rather instrumental to have around and decided to employ the services of Anomandra, a Priest of Berath found at the Black Hound's, currently on a pilgrimage from the northern lands.
We loot the inn's containers for a Ring of Deflection and some consumables, stock some catering supplies and the three of us set out to explore the town.
Completing the miller quest and the Visions and Whispers grants an additional level to both Amaruq (Draining Whip, Mental Binding, Mind Blades) and Aloth (Arcane Veil, Narcotic Lance, Combusting Wounds). We allow Edér to join our merry group (Constant Recovery, Disciplined Barrage) and proceed back to Valewood to complete the encounters there.
First, the wolf pack. Taking a light snack (actually, it was mostly just beer), we open with Whisper of Treason and Knock Down followed by Aloth's Arcane Assault. Divided and debuffed the wolves became easy prey.
We reach Fulvano's gloves (currently worn by Amaruq) and apply similar tactics against the kidnapping bandits. Again, no cleric spells were necessary.
Anomandra then unleashes her spellbook in the small xaurip camp, knowing that we'll have to camp anyway prior to entering the bear cave.
Against the bears, our front line pre-buffs with some basic foodstuff and Anomandra throws in Armor of Faith -> Blessing. Edér tanks the front and knocks down the big one, while Amaruq and Aloth fling their spells (Eyestrike / Comusting Wounds -> Mental Binding, Arcane Assault).
Edér soaks up some residual damage that got through and we come out on the top.
Anomandra reaches level 2 and is allowed to take Inspiring Radiance.
To be continued.
Regards,
B.