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Posts posted by Teclis23
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Rangers seem to be based on:
The pet
Stacking high single target accuracy
And that’s about it
IMO they need a pretty significant overhaul
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Im mean the really stupid thing is is that nearly all the other classes are better at ranged attacks then the ranger
Monk gets swift strikes (haste)
Wizard gets haste (DOAM)
Rogue can apply all there afflictions on ranged attacks
Barbarians frenzy (+25% speed) + Bloodlust and blood-thirst
Chanter gets the speed chant (currently bugged at +40%)
Fighter gets the best accuracy buff, armored grace plus extra weapon spec damage
Absolutely no reason to roll a ranger apart from the deep leap build that Boerer did. Thats a bug aswell though and would make the game way to easy.
Rangers have alot of accuracy stacking abilities but you dont need that much accuracy. You also have to position the pet to get most of the accuracy buffs which is a pretty significant downside.
Even driving flight is reduced damage on hit and you cant proc afflictions with it you are saying ? Thats insane
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trying so hard to find excuses to roll a ranger but they just arent that good IMO
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Hey does anyone no how this works? Does it do a short stun? Wonder how long
Also does it work with driving flight? Eg it will concuss two people?
Also wonder if it will work with frostseeker bow ( more bounces) and driving flight?
That would be pretty cool chain stunning battlefields
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No they don’t.
Generally speaking active abilities or spells that provide the same benefit don’t stack but they do stack with passive abilities.
So if you are chasing high deflection the paladins faith of conviction ( passive) will stack with the wizards mirrored image
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You can change the behaviour so the ghost heart pet doesnt count ? How?
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The tool tip briefly says that the kit increases linger and elapse for phrases
how is this useful?
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over the top of your head
phew
you missed it
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well its not as simple as u make out the chanter has summons and a ranger has pets
u can see my point here
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yeah i spent about 6 hours today playing the game before i figured it out
seriously not frickin cool!!!!!!
worst multclass synergy ever
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So if you multiclass a Ghost heart ranger with a chanter the ghost hearts pet gets cancelled out after using any chanter summons
This is a pretty big bug as it effects the ghost heart kit significantly
reported
thanks
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Boerer
you are a machine
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Man i am so pissed off
Just restarted my play-through with this build and summoning chanter summons cancels out the ghost heart ranger pet
OMG
not cool
this is a bug obvisouly
ive reported it
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Im getting all kinds of wierd stuff going on.
And alot of it.
If everyone is getting the same OBS need to no so they can fix it
??
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Yes, exactly.
It also works with Hand Mortar/Fire in the Hole/ and rod + Blast.
If you use a wizard try and wear the Ring of Focused Flame, summon Minor Blights, then summon an Essential Phantom: it will also have Minor Blights - but only the burn version which will not change - the phantom will get +10 accuracy to all his Blight attacks then and you two can fire AoE-shots as a team.
how did you figure this out this is insane?
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If thats the case i reckon a Monk/ Wiz built for spirit lance would prob be the most powerful build in the game
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Yes, exactly.
It also works with Hand Mortar/Fire in the Hole/ and rod + Blast.
If you use a wizard try and wear the Ring of Focused Flame, summon Minor Blights, then summon an Essential Phantom: it will also have Minor Blights - but only the burn version which will not change - the phantom will get +10 accuracy to all his Blight attacks then and you two can fire AoE-shots as a team.
thanks boerer
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Have no idea where your getting berath priest from
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0 - If a character is unconscious at the end of a battle, does he/she still get the experience? YES
These all related to ships/naval battles:
1- Is it worth investing in bigger ships (very expensive)? I would rather upgrade some of my weapons to "superb" (30.000). And i noticed you can still "ram" on bigger ships and solve the matter on board with a standard fight. YES IT IS WORTH INVESTING IN BIGGER SHIPS SO YOU CAN SOFTEN ENEMIES UP BEFORE YOU BOARD THEM TO MAKE THE SHIP BATTLES EASIER. YOU CAN KILL CREW WITH YOUR CANNONS TO REDUCE THE ENEMIE NUMBERS
2- If you sink the enemy ship, you don't get any loot?YES ALL OF IT
3 - what are your basic strategies, you shoot cannon (to sails, hull or crew?) then you close in and fight on board? I WILL POST YOU A LINK
4 - how come i always miss with my cannon shots (expert or seasoned cannoneers) while enemies always hit me?
Thank you!
The basic approach is:
Get in range of your cannons with Full Sail
Turn to board or starboard
Hold Position (increases ACC a lot)
Fire cannons
Jibe
Hold Position
Fire
Jibe
...and so on
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Rangers concussive shot question
in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Posted
Yeah ive been having a look at the rangers concussive tranq?
Yeah it really really powerful. Its easy to overlook it because you need a pretty deep understanding of how the game mechanics work to really appreciate how powerful it is. They get no save and all beneficial effects have there time reduced for 30 seconds.
Does anyone no if it stacks with itself? eg you can keep firing and reduce all beneficial effects?