just five questions 1. What does the general pipeline for Obsidian's narrative design team look like - How are areas stories first conceived of, sketched out, populated and kept tonally consistent between many different writers? 2. Anything that ended up on the cutting room floor that you really liked? 3. Any interesting lore that you contributed to the setting? 4. Is there any difference in writing for the DLCs vs. the main game? 5. Which country in Eora do you find most interesting?