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Ruds

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  1. Heh, so one year ago today (coincidence? I think not) Chris answered that last question. Within that one year, he hasn't answered one other. I doubt mine will be the first, but I'll shoot anyway. Question: You said several times that certain games are hard sells. How did an abstract and risky (albeit it a masterpiece) title like Planescape manage to find a publisher? Why is this even harder now? I consider you a bit of an authority, so in your professional opinion, will the hardcore RPG niche ever be filled again by non-independent companies (read: respectively "big[ger] budget" companies)? By the way, thanks for your role in one of the greatest stories, of any medium, ever presented to the public.
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