Hi, Well, after multiple search I ended up finding a way to bypass the problem and pass this part without using cheat code or others ... If just like me, you have tried all the solutions above and you have not found a solution this could work for you as it has been for me. First, you have to go to the game directory, it's different depending on whether you use the Steam or GOG version Secondly, once in the game directory go to this folder "\ Pillars of Eternity II Deadfire \ PillarsOfEternityII_Data \ assetbundles \ streamtile" Once in the "streamtile" folder locate our problem location "st_ar_0912_engwithan_digsite_sublevel" and rename this file to "st_ar_0912_engwithandigsitesublevel" Once it's done, open the game and normally enter the engwithan sublevel you will notice that the space inside is all white without any graphics and texture and it is because by renaming the file the correspondence between the files texture and location does not stick anymore. So, you can access it without problem. Once inside, it's all white, but you can still perceive mummified statuses and enemies too. To reach the goal of the quest you do not need to open a door or anything I found myself without a map but for those who would like to know where they go, you can use this map (https : //game-maps.com/Deadfire/Arena-Sub-Level-Map.asp). The objective of the quest is the pillar adra bright at point 10. You get the notes, make the cutscene, you find the exit and the quest is validated and finally says ADIOS to port Maje. I know that manipulated the game files this way can be dangerous but there is no solution to it.