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the_discourses

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  1. After Hasango, the player gets called by the Pallid Knight to tell her what's going on with Eothas. It's a fine cut-scene, but no matter what options I take, no matter how much I mouth off to the gods or stay silent, or simply sulk, I come out the other end of the unavoidable conversation with a +1 reputation to diplomacy. Every path I could try has done this, which is unfortunate if I am playing a bleak walker (which I currently am). Please fix this. Also, the deep faith defense bonus isn't working still, at least for me. I have +3 in both cruel and aggressive, and the deep faith is stuck at 15 (no negative reps, except for the aforementioned diplomacy one).
  2. I'm playing a game in which I'm using this excellent armor (Casita Samelia's Legacy) to give me a bit more defense. It is supposed to raise your deflection based on your intimidate, and the bonus is nice. However, it seems to go away when I change areas, enter combat, or after a conversation. I get the bonus back by un-equipping and re-equpping the item. Please fix this.
  3. I think the drop in the defense value happened as the game switched to v 1.1.
  4. I took the deep faith merit on a hybrid bleak walker/rogue build. At first, as I gained the aggressive and cruel reputations, the defenses were going up, from 15 to 21 as I had 3 in both Aggressive and Cruel. Then, suddenly, it dropped to +15, the base value. I'm not sure what happened, nor how to fix it. I can provide save files if necessary. I hadn't gained any 'negative' reputations, so it is unclear what exactly happened.
  5. I am trying out an infinite crit generating character, mainly a double-blunderbuss wielding brawler that is abusing the swift flurry ability to have a crit start another crit 33% of the time. However, I found out to my chagrin that when I attack someone via charge that happens to be behind some barrels, the barrels also take the attack. But, unlike the target, they have 0 deflection, so they get critted automatically. And 33% of those attacks trigger another blunderbuss attack, which has 4 projectiles. All of which crit automatically, and have a chance of causing another set of crits . . . etc. In short, the barrels, for some reason, don't die before the game calculates out this process to some incredible iteration. The computer literally ground to a halt as the game attempted to track over a thousand simultaneous crits done to just one barrel. It caused the game to freeze, and the last thing I read before I forced the game to shut down via the Task Manager was it telling me in the combat result tab, that the attack did 346 hits and over 600 crits. I'll try to avoid hitting barrels with this attack in the future.
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