
WKlingbeil
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KotoR 3: Ideas, Suggestions, Discussion, Part 23
WKlingbeil replied to CoM_Solaufein's topic in Star Wars: General Discussion
I think the game should have more planets or storylines that require only certain characters, like on Kashyyk in KotOR I, you had to bring along Zaalbar, with no options. I like that because the more planets that are like that, the more character developments you have, and with a game as open-ended as KotOR, it is very hard to do EVERYTHING the game offers. -
How do I go about creating a relationship with Mira? She always rejects me... the only ones I can get hot for me, haha, are Handmaiden and Visas, but my favorite is Mira, she's the hottest little chicky.
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KotoR 3: Ideas, Suggestions, Discussion, Part 22
WKlingbeil replied to CoM_Solaufein's topic in Star Wars: General Discussion
I agree with being able to be a twilek, or at least have a hot little twilek as a relationship interest..... Like those Twin Suns from TSL, they were pretty damn hot.... I hope that doesn't sound too strange, haha. Actually, my favorite relationship interest has been Mira, she was pretty hot. -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
WKlingbeil replied to CoM_Solaufein's topic in Star Wars: General Discussion
I think if the game is not going to have the Exile as the main character, then I think the character should be a jedi who rejected Revan's offer to the Dark Side, yet who was not destroyed, and fled to an unknown planet. And I've sat here talking to some friends at the house for about 10 minutes, so I have lost the desire to finish what I was saying. -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
WKlingbeil replied to CoM_Solaufein's topic in Star Wars: General Discussion
Well kid, by the time K3 fcomes out, the 360 will probably be about $150, as I wouldn't even expect it until at least Summer '08, most likely even Christmas '08 or later. And besides, I really don't think they're going to support their outdated systems either way. They always will come out with dual system compatabilities for about the 1st year of a new system, but after that, they phase it out. -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
WKlingbeil replied to CoM_Solaufein's topic in Star Wars: General Discussion
I wouldn't be all that surprised, what with all the rumors going around about KotOR III, who knows, maybe they're throwing out rumors to test the water, see how potent the market is for the 3rd game. Oh, and on being the Exile, I'm sorry, but I would love to be the Exile again, I think on the contrary of Pantherus, that there is far more than enough room to build on his/ her character, and I actually feel as if I was cheated that the story never ended with him/ her. I think that in the third game, you are trying to rebuild the Jedi Council, except without the dependence on the Force. Obviously that is there, but what made the Exile that much greater, is that he had the great strength of a regular human, and a not so potent touch of the force (ala Vrook's obnoxious statements). You should be going around recruiting new Jedi, as you tried to do in II, and as Kreia hinted at, the only true path to the Dark Side, is that fear of falling. Everyone thinks that there slightest actions lead them to be a Sith Lord, but your teachings will be different, you will create a Jedi Council that does not have that same perspective. Then, that could even be a possible story for the IVth, as your Council gets destroyed by some great warriors, or something like that. I don't know, I just feel that they could've done so much more with the Exile, and I know that every game I've ever felt, I've never had the perspective from the top. I'm always having to listen to idiots like Vrook, or some other Master, and for once, I think it would be awesome to be on top..... Haha, I'm not going there either...... -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
WKlingbeil replied to CoM_Solaufein's topic in Star Wars: General Discussion
Not just the telling the master about the dream part, but the fact that the Jedi masters were killed in KotOR II, either by Kreia, or the Exile, whichever path you have chosen. And, I don't know, I think everyone trying to take over the Republic is getting a little bit old. I think Revan took off to prevent these groups from having that opportunity, so he storms in on them. I think this would have to be a nearly completely solo tour. Not necessarily having no party, but having no army, ships, or any form of back-up aside from your party. And apart from Revan and the Exile, I think you should have to go around asking about people's reputations in each planet, finding the individuals you want to join your party. Perhaps you have to complete missions to gain the favor of these individuals, extending upon the influence aspect of KotOR II. I think there should be a choice of like 15 individuals to join your party. You simply have to do the research, do the irritating work of going back and forth, discovering reputations, and the deeper you look, the better your choices get. Then, after you get your party together, you get your equipment together, and journey into the unknown, with no certain destination, as these areas are unknown. You should end up on a starter planet (sort of like the KotOR I start at Taris), via disruptor field, ship attack, maybe even a planet that does not appear on radars, or even in sight, and at a certain range, it appears (such as it is beneath an invisibility cloak, or like in Empire At War, when you are hiding inside of the nebula clouds). At that point, you find some unknown race (maybe the true Sith), and you discover some temples that are of an unknown architecture type (of course you start out with a lightsaber), and you go through, finding many unknown objects that lead in a pattern that your pilot realizes are locations for planets that are not of the Republic's known galaxy, perhaps your pilot is even an ex-Exchange pilot, or Mandalorian, maybe even Echani (perhaps you can choose the Echani if you're light, and the Mandalorian if you are dark), and they have explored this area of space. Well, I'll leave all the unknowns to the devs, as I want all sorts of stuff never seen in any Star Wars game, movie, story, or anything. Give me any thoughts or suggestions, or maybe add-on to the ideas! -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
WKlingbeil replied to CoM_Solaufein's topic in Star Wars: General Discussion
I think that having the 9 members to your party is just fine. If you are playing the game to its maximum extent, then you will discover the many storylines that come along with it. I think the reasoning for such in depth characterization for these members is to maximize the replay value of a single-player game. Think of Halo without multiplayer. How many people would play it again? In KotOR, you can beat the game 5 times and still find something new (unless you use a guide of course), which is what, I'm guessing, the goal of BioWare and Obsidian was. I just recently discovered the Griff storyline with Mission (shows how much I ever used her), after playing through the game for the 7th... or something time. I would agree that you should be able to choose your members, but I also think there should be a little more depth in personalizing them, as if to create true friends that accentuate what your character's strengths and weaknesses are, not just decided by the creators. I would love to traverse through Dagobah, and maybe even Iridoria? wherever the Iridorians are from. I want ideas from KotOR I and II, but I want originality, things that I didn't see in the originals. I mean, to me, that's what makes this game special. It could've been set during the time periods of any of the 6 movies, and I wouldn't have had the same draw, but it's the history, the mysterious aspects that continue to amaze me. Perhaps during the game, when your NEW created character meets with Revan and Exile, those two have flashbacks from the Mandalorian War, on these Outer Rim planets, and even into the darkness of known Galactic Space. Maybe we could even delve into the depth of the darkness that has consumed the past years, almost attempting to find some artifact, planet, etc. that was the creation of evil (attempting to destroy it, or wield it, obviously whatever path you choose). Almost like the search for the Star Forge, but on a much more grand scale, leading you to some power of the "True" Sith, and whether you meet them or not, is completely up to the devs, perhaps a large battle with them is in order? -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
WKlingbeil replied to CoM_Solaufein's topic in Star Wars: General Discussion
I would agree that they need to work on the ranged combat options. Especially in the beginning of each game, as you have a one in 17 chance of hitting them, or so it seems. I've tried dedicating myself to leaving Carth, or Canderous, or any idiot from KOTORII as ranged combatants, but they are useless. So, I get frustrated and go right back to having everyone dominate using swords, lightsabers, and other melee weapons, and the game is fun again! One of my favorite things from KOTOR was speaking with Ajunta Pall's spirit, which I think should be a more used aspect in KOTOR III, only with even more legendary Sith and Jedi. I would love to learn from Exar Kun, or Naga Sadow, and maybe someone like Qel Droma, or another famous Jedi that I cannot think of at the moment. I don't care if it takes me a year to finish this game, I think the longer the better. I mean, if they could combine the storyline quality and intangibles of KOTOR I, and the little additions of II (turning your party into Jedi, having that secondary Jedi/ Sith title choice), and I wouldn't mind a little more freedom when it comes to your party conversation choices, and more freedom in other missions. Oh, and I'm sure this one has been said before, but I'll add my support to it, but I think that if you go down the dark side, you should be able to kill any random individual walking down the street, much like GTA, but more fun. Obsidian, please don't break my heart like EA did with TWC, I knew EA would stab us all in the back eventually, that's what corporate giants do, but you're more down-to-earth, you guys are gamers too.... I would build a dozen..... or maybe one, doghouses in your name, and I would name my first-born after a developer of your choice if you make it, and make it right..... and I'm hoping that you've already begun production on the game, and you're just being silly little teases right now. -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
WKlingbeil replied to CoM_Solaufein's topic in Star Wars: General Discussion
I am new here, and I understand the frustrations of experienced board members with new people coming in and asking the same tired old questions. So I will approach it in a different way, I'm sure everybody has mentioned that it needs to complete the saga of Revan and the Exile, and I'm sure there have been a few multiplayer requests. I was one of the original members of the LOTR: The White Council forum, and I felt the frustration of seeing nothing but year old requests, yet my heart was broken, TWC has been postponed indefinitely.... I am hoping that KOTOR 3 will be released, and released soon, yet not too soon, so as to have the same effect as it did on KOTOR 2, but soon enough so that I will be sustained. My biggest requests are more, more, MORE planets, and I loved the idea of turning your party into Jedi, which I am hoping will be expanded upon. I would love to see Yavin IV explored, and more of Exar Kun in the game, and I think it would be best if we could play the game after defeating it, like most Free-Roam games. Well, before I go and say too many tired ideas, I would love to here more ideas that actually occurred in the forums, my email is WKlingbeil@comcast.net. Oh, and out of curiosity, does this forum on this site mean that Obsidian is probably making it? I think given the time that KOTOR 1 had, KOTOR II could have destroyed its GOTY awards, and been a much better game too, yet greed took away from the glory.... Here's to hoping for time!