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sirchet

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Posts posted by sirchet

  1.  

    Intelligence is knowing things.Wisdom is knowing how to use Intelligence.

    Minor correction, if I may. Intelligence is the rate at which one is able to learn and understand things.Wisdom is, indeed, the efficient use of those learned things to learn and understand new things (or existing things to a better extent).Or, to put it simply:Intelligence is the ability to gain knowledge.Wisdom is the ability to use knowledge.Neither is, itself, aggregate knowledge.And @Karkarov, I'm aware of the reason you didn't include Charisma, and the problems with tying beauty to it. I was just making an example with many existing systems. That's all. Sorry aboot that.

    I have to disagree, you're speaking of aptitude when you say the ability and or rate at which you can learn things, intelligence is things already learned. I think of an intelligence score as a measure of knowledge learned, not the potential to learn more.

     

    To put it simpler; you can gain intelligence from reading a book or attending a lecture, going out into the world and actually using the knowledge gained is where wisdom comes in.

  2. Maybe we shouldn't micro manage how a player can distribute skill points.

     

    Is there really a need to "punish" someone for not building a character along the lines of what we few that post feel is the right way to do so?

     

    I say, let a player build the character as they see fit and how they enjoy playing it.

     

    Players that are "in the know" can always build a character as they see fit too.

     

    Btw, a so called dump stat in real life is almost always present, I call it a natural balance. :)

  3. To me, a monk is about not getting hit and a barbarian is about soaking up damage to fuel his rage.

     

    The character described is interesting, but why call it a monk when it's not?

     

    I'm sure with all the creative genius at your disposal you can come up with a name that isn't held back by a class that is already defined, and contrary to this threads words, very much liked.

     

    A monk is a monk, let it be one, but create another class you can change into whatever it is your aiming for.

  4. Am I the only one here that expects this to be a VIDEO GAME, hence the amount of seriousness really isn't that grave of a concern.

     

    Myself, I get more than enough seriousness in my every day life, I play these great games to escape.

     

    A story, or narrative can be engrossing and moving while still being entertaining.

     

    I guess what I'm saying is, lighten up folks. :)

    • Like 1
  5. What's a NeoGAF?

    It's when the main character in the Matrix screws up and embarrasses himself.

     

    (Sorry....)

     

    I've been really enjoying the constant updates for this project, and have yet to be disappointed. Thanks for keeping us all apprised of the situation, Rob. :) It is really interesting to hear things from all parts of the project.

     

    I thought that was a NeoOof! Heh heh Good One!

  6. I kind of wonder what's holding that huge telephone pole with a fire highdrant on it to his back when he sheathes it?

     

    The video is a great example of how weird and wacky any game can be made to look with a small amount of creative modding.

     

    And come on, you know sometimes it's just a lot of fun to run around with an oversized weapon and smash things!

     

    I hope the game stays true to the actual size limitations required to make things seem appropriate, but I do enjoy an occasional fun mod.

  7. We have to walk a fine line with how much detail you can see in the face. In the IE games, you could reasonably project anything you imagined onto your "paper doll" because the face was a tinted mass of pixels. We want to allow you to use any portraits you want in PE, but if the paper doll detail clashes significantly with the portrait, there's trouble. We'll have to see what that means in practical terms, but it is certainly in our thoughts.

     

    You guys are simply fantastic!

     

    I can't help but feel like we the players are the first thing you think about when designing something.

     

    Thanks

  8. RA Salvatore.

     

    Magerette Weiss and Tracey Hickman.

     

    Couldn't get more generic than this xD

     

     

     

    Thanks I guess,

     

    Heaven forbid someone doesn't have as great and all knowing taste in writing as you do.

     

    I thought this was a discussion of writers we'd like to see contribute not a "lets bash those that don't read what we read".

     

    The writers I recommended have written many great adventures and have told some wonderful stories, obscure does not always mean better.

     

    These writers became well known because they have a knack for painting a picture with words, there was a time when only a few people had heard of them, I guess then they would have met your criteria for being acceptable.

     

    I don't think it was meant as an insult. Salvatore along with Weis & Hickman, like it or not, has long become associated with "generic fantasy". I suppose that's where all authors end up, when they write setting-related prose whether it is DnD or Star Wars or Warhammer or anything else.

     

    The fame is well-deserved for the most part, since this kind of stories aren't exactly a high-quality read just like detective pulp fiction and women's novels. It is not really a question of elitism, but people want a lot more depth to the game narrative than there ever was in a Salvatore book.

     

    If his comment was not meant as an insult then wonderful, I'll contribute my response to my interpretation of his written word.

     

    It probably would have been better to just offer his recommended writers and NOT pass judgement on other folks tastes.

     

    Myself, I do find The Dragonlance Chronicles to be a well written and exciting story I have read more than once, btw they wrote about Dragonlance long before it became a popular RPG, (Weiss and Hickman that is).

     

    If you get a chance give The Dragon Riders of Pern a chance, you may like it. ;)

     

    RA Salatore has written many other stories other than the ones that revolve around a certain dark elf that everyone enjoys not liking.

  9. RA Salvatore.

     

    Magerette Weiss and Tracey Hickman.

     

    Couldn't get more generic than this xD

     

    Thanks I guess,

     

    Heaven forbid someone doesn't have as great and all knowing taste in writing as you do.

     

    I thought this was a discussion of writers we'd like to see contribute not a "lets bash those that don't read what we read".

     

    The writers I recommended have written many great adventures and have told some wonderful stories, obscure does not always mean better.

     

    These writers became well known because they have a knack for painting a picture with words, there was a time when only a few people had heard of them, I guess then they would have met your criteria for being acceptable.

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